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farmchamp
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Sealing Barrels
I think you should stop wine from turning into vinegar by simply sealing the barrel. To seal a barrel you need tar. To make tar you use dig on the stump of a tree to get roots. You put 5 roots in a cauldron filled with water and craft the tar. Tar can be put in a bucket. It takes 3 liters of tar to seal a barrel. Once it is sealed, the wine can be put in a cellar to gain 1 quality per day. The only way to save wine from this transformation currently is to bottle it, and how realistic is that? Also, I did my research on tar making, don't shoot!
OhNiner - Farmer, hunter, wanabee thief and general noob.
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Peter
- Posts: 1491
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Re: Sealing Barrels
I like the tarmaking. It should be required for boats.
I had an idea for wine, though. What you do is, wine starts off at half it's calculated Q rating, and increases by one point an hDay until it reaches it's max, which is twice the calculated value. Poor wine doesn't gain much by aging, and fine wines must age for a long time before being truly mature. The main difference is that if wine starts at it's calculated value and continues infinitely, then anyone can make superwine... for all the abusive power that charisma can give you.
I'm all for tar, and wine aging.
I had an idea for wine, though. What you do is, wine starts off at half it's calculated Q rating, and increases by one point an hDay until it reaches it's max, which is twice the calculated value. Poor wine doesn't gain much by aging, and fine wines must age for a long time before being truly mature. The main difference is that if wine starts at it's calculated value and continues infinitely, then anyone can make superwine... for all the abusive power that charisma can give you.
I'm all for tar, and wine aging.
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sabinati
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loftar
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Re: Sealing Barrels
I support tar as well, as I wanted it for boats from the start. My idea was to have it come out of wood blocks when burnt to charcoal in a kiln, and thus be collectable into a bucket that would be attached to the kiln. I have only delayed the idea because the kilns and other ovens need a long-awaited reimplementation for that to work. The root idea is of course much simpler than that, so I may well go for that instead, though I'd probably have the roots discoverable through foraging instead.
I kind of like the aging idea as well, but fluids in general would need a little reimplementation to do that reasonably well.
I kind of like the aging idea as well, but fluids in general would need a little reimplementation to do that reasonably well.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Peter
- Posts: 1491
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Re: Sealing Barrels
Holy Crist In A Canon!loftar wrote:...though I'd probably have the roots discoverable through foraging instead...
Well, at least it would stop boat spam. Boats are almost too easy to get, and for something as fun as boats, the fact that I'd admit that probably means that they can be made more difficult to make... though how one would implement that without a player revolt, I don't know.
Though, just putting this out there, log rafts don't need any pitch.
EDIT: Cnat belive i frogort teh ectra "o" inn "too".
Last edited by Peter on Mon Oct 19, 2009 7:02 pm, edited 1 time in total.
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farmchamp
- Posts: 207
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Re: Sealing Barrels
Loftar, you had better not make roots hard to find at all or I will rage and throw a fit. If rustroot and inkweed wasn't bad enough... Also, you said you fixed the bed bug, when will the client update?
OhNiner - Farmer, hunter, wanabee thief and general noob.
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jorb
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Re: Sealing Barrels
When you stop raging and throwing fits.farmchamp wrote:Loftar, you had better not make roots hard to find at all or I will rage and throw a fit. If rustroot and inkweed wasn't bad enough... Also, you said you fixed the bed bug, when will the client update?
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Murazama
- Posts: 94
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Re: Sealing Barrels
farmchamp wrote:Loftar, you had better not make roots hard to find at all or I will rage and throw a fit. If rustroot and inkweed wasn't bad enough... Also, you said you fixed the bed bug, when will the client update?
Both RR and inkweed are easy to find. O_o I started finding Bloodstem.
I say give bloodstem a use, like making Wine not turn into vinegar. <_<
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g1real
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Re: Sealing Barrels
Doesn't holding wine in buckets stop it's vinegarring too?
loftar: The inner chaos of the Jorbian mind is hard to conceal. 
jorb: It's called creative license. You know, that thing you seem to want to apply to logic, grammar and coherence?
jorb: It's called creative license. You know, that thing you seem to want to apply to logic, grammar and coherence?
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sabinati
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Re: Sealing Barrels
make bloodstem into an elixir that, when applied to blades or arrows, causes a "hemorrhage" effect, draining SHP over a period of time from whatever you hit.