that makes me sad. whilst i understand the reasoning (imagine the QQ), it gives people a hub where they can go to avoid all danger does it not?TeckXKnight wrote:I highly doubt it.
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hazzor
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Re: Game Development: Salem & Haven
Oh boy, here I go cheesemaking again...
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Onionfighter
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Re: Game Development: Salem & Haven
I'm not sure a "safe zone" would work with the crime and justice mechanics.hazzor wrote:that makes me sad. whilst i understand the reasoning (imagine the QQ), it gives people a hub where they can go to avoid all danger does it not?TeckXKnight wrote:I highly doubt it.
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TeckXKnight
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Re: Game Development: Salem & Haven
Well, even we haven't seen anything of what's planned for Boston yet but I thought it was going to be more or less going to be a newbie haven for people to learn the game and expand outwards from?Onionfighter wrote:I'm not sure a "safe zone" would work with the crime and justice mechanics.
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Onionfighter
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Re: Game Development: Salem & Haven
I'm not sure if you are familiar with the old ring of brodgar, but there are some major disadvantages to having a centralized spawning area, or even just a place where everyone goes to trade.
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TeckXKnight
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Re: Game Development: Salem & Haven
I haven't seen it but I have heard of how desolate and horrid it became. Far from advocating the idea but everything I've heard on the topic has been to make Boston non-desolate and safe. Perhaps I am mistaken?Onionfighter wrote:I'm not sure if you are familiar with the old ring of brodgar, but there are some major disadvantages to having a centralized spawning area, or even just a place where everyone goes to trade.
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Onionfighter
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Re: Game Development: Salem & Haven
The desolation wasn't really related to the safety problem, but to the fact that every new person spawned there and proceeded to look for the nearest tree to chop down.
Safety problems were of concern because everyone was able to teleport there, so it was used for trading.
Safety problems were of concern because everyone was able to teleport there, so it was used for trading.
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painhertz
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Re: Game Development: Salem & Haven
Boston will have an npc that will allow new guys to port randomly into the wilderness. I think that's what Jorb said anyway....
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danvath
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Re: Game Development: Salem & Haven
Could have zoned area that a noob could spawn in and would allow them to stay there a certain mount of time before autoporting them to the willderness. This way they can fully play and get situated beforee ending up in a random spot. Giving noobs a buff for not being ablee to be killed because that will allow more alt spamming enemy cities. Also most people do not want to create new characters every major update. This means more large city mechanics. Such as if you have 25 people in village then your walls re 25% stronger. If they keep feps and allow mas gaining of str.
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TeckXKnight
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Re: Game Development: Salem & Haven
There's no such thing as FEPs or strength though. Why would you want invulnerable alt spams? That's just a flat out bad idea. The servers won't be resetting periodically as the game is meant to be persistent so you don't need to make a new character every update.danvath wrote:Could have zoned area that a noob could spawn in and would allow them to stay there a certain mount of time before autoporting them to the willderness. This way they can fully play and get situated beforee ending up in a random spot. Giving noobs a buff for not being ablee to be killed because that will allow more alt spamming enemy cities. Also most people do not want to create new characters every major update. This means more large city mechanics. Such as if you have 25 people in village then your walls re 25% stronger. If they keep feps and allow mas gaining of str.
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danvath
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Re: Game Development: Salem & Haven
I am not part of salem beta was just giving ideas based off of haven. I know that invulnrable alt spwns would be bad that's why you would need. Safe newbiee zone so others don't come and kill them.