what? invulnerable alts aren't in Haven and hearth and we don't have a safe newbie zone either, what's the problem?danvath wrote:I am not part of salem beta was just giving ideas based off of haven. I know that invulnrable alt spwns would be bad that's why you would need. Safe newbiee zone so others don't come and kill them.
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hazzor
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Re: Game Development: Salem & Haven
Oh boy, here I go cheesemaking again...
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MagicManICT
- Posts: 18435
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Re: Game Development: Salem & Haven
Therein lies the problem: you made assumptions based off HnH. The core concepts are going to remain consistent, but the surface mechanics are likely to be changed. Salem isn't HnH 2, but a completely different game. Of course, the rest of the game industry doesn't necessarily help with this as many studios use identical engines and just change the graphics around and call it a new game. (What was the real difference, mechanically, between Fallout 3 and Oblivion? Mass Effect and Dragon Age?)danvath wrote:I am not part of salem beta was just giving ideas based off of haven. I know that invulnrable alt spwns would be bad that's why you would need. Safe newbiee zone so others don't come and kill them.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Onionfighter
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Re: Game Development: Salem & Haven
I think you should try understanding haven better.danvath wrote:I am not part of salem beta was just giving ideas based off of haven. I know that invulnrable alt spwns would be bad that's why you would need. [invulnerable alt spawn] zone so others don't come and kill them.
Cheerleader
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BangPow
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Re: Game Development: Salem & Haven
Well I think I have said that salem looked stoopid in the passed, I now have a completly different opinion on it. The games looks very interesting and fun, I can not wait to play it.
Before enlightenment - chop wood, carry water. After enlightenment - chop wood, carry water. ~Zen Buddhist Proverb
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Vihart
- Posts: 210
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Re: Game Development: Salem & Haven
Thats exactly how i felt, and feel.BangPow wrote:Well I think I have said that salem looked stoopid in the passed, I now have a completly different opinion on it. The games looks very interesting and fun, I can not wait to play it.

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jorb
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Re: Game Development: Salem & Haven

Here's a recent screenshot. The ground textures and the water still aren't great but we're working on that, and we'll hopefully be adding a primitive form of ambient occlusion to make subtle height differences stand out more.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Squatthrust
- Posts: 154
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Re: Game Development: Salem & Haven
It's a great improvement over earlier graphics, though I still want to see what kind of direction you're going to take the character art.
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burgingham
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Re: Game Development: Salem & Haven
As people mentioned before the characters are meant to be kept in that caricatural style so I don't think they will change that much anymore.
The screenshot is great btw.
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The screenshot is great btw.
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martenx
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Re: Game Development: Salem & Haven
The water of the tanning tub is looks real, in my opinion the water that you have having abrove that (I think baterstands? ) arent "real" water, Im that time the water was a bit darker wasn't it ? Now you can see how deep it is. Great to see that screenshot!
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TeckXKnight
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Re: Game Development: Salem & Haven
martenx wrote:The water of the tanning tub is looks real, in my opinion the water that you have having abrove that (I think baterstands? ) arent "real" water, Im that time the water was a bit darker wasn't it ? Now you can see how deep it is. Great to see that screenshot!
jorb wrote:The ground textures and the water still aren't great but we're working on that