I tested it and it didnt make any difference which lvl carpentry is. So i was wrongbajuba wrote:First let me say thank you for this compilation of info, it is amazing. Also if there is anyway I can help contribute to this I would like to.Are build items actually affected by skills? Just want to be sure.Bigfish wrote: Capentry:
- constructed wooden items e.g. herbalist tables,tanning tubes,looms, ...
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Bigfish
- Posts: 170
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Re: Mystery of quality revealed
How quality works: viewtopic.php?f=7&t=3057
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Gaiadin
- Posts: 228
- Joined: Sat Sep 12, 2009 6:49 am
Re: Mystery of quality revealed
Nice compilation. I'f you're listing the affects of skills on specific items you may insert:
Survival: arrows, tree planting, bone saw
Marksmanship: bows
Your brick quality isn't quite right. Everything created in a kiln uses the following formula: (2*qitem + qoven + qfuel)/4 where qitem is quality of the object in the kiln, qoven is the quality of the kiln (or oven, they use the same formula), and qfuel is the average of the fuel used. This information is directly from Loftar on the Wiki.
It may be useful to mention that walls and fences have a static quality that is not affected by the materials or skills used to build them.
I keep seeing that farming is affected by dexterity but I've also heard that it used to be but isn't anymore. Can anyone confirm?
I've been trying to work out the formula used for making boards but I can never seem to lock it down. It is affected by carpentry and the saw used to cut them but I can't figure out exactly how it is affected by each.
If anyone can confirm the formula used to determine steel Quality in a steel crucible, that would be amazing.
gj on the animal qualities Blaze. I'm wondering though, why are the bones and specialty items(teeth, antlers, tusks) always higher Q than the meat and hide?
Survival: arrows, tree planting, bone saw
Marksmanship: bows
Your brick quality isn't quite right. Everything created in a kiln uses the following formula: (2*qitem + qoven + qfuel)/4 where qitem is quality of the object in the kiln, qoven is the quality of the kiln (or oven, they use the same formula), and qfuel is the average of the fuel used. This information is directly from Loftar on the Wiki.
It may be useful to mention that walls and fences have a static quality that is not affected by the materials or skills used to build them.
I keep seeing that farming is affected by dexterity but I've also heard that it used to be but isn't anymore. Can anyone confirm?
I've been trying to work out the formula used for making boards but I can never seem to lock it down. It is affected by carpentry and the saw used to cut them but I can't figure out exactly how it is affected by each.
If anyone can confirm the formula used to determine steel Quality in a steel crucible, that would be amazing.
gj on the animal qualities Blaze. I'm wondering though, why are the bones and specialty items(teeth, antlers, tusks) always higher Q than the meat and hide?
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Blaze
- Posts: 1072
- Joined: Sun May 31, 2009 3:59 am
- Location: Hearth
Re: Mystery of quality revealed
Bones only depend on survival.
Meat/Skin depends on your butchering tool and survival.
It means your cutting tool is lower quality, which is dragging your meat/skin down.
Meat/Skin depends on your butchering tool and survival.
It means your cutting tool is lower quality, which is dragging your meat/skin down.
You see a masterful engraving by Blaze. On it is Blaze, bears, boars, and foxes. Blaze is striking down the bears. The boars are screaming. The foxes are in a fetal position. The image relates to the return of Blaze in the late winter of 2009.
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sabinati
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Re: Mystery of quality revealed
dex does not effect farming
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Bigfish
- Posts: 170
- Joined: Fri Aug 21, 2009 6:46 pm
Re: Mystery of quality revealed
Thanks for contributionGaiadin wrote:nice informations
This maybe true. I noticed today that my wheat q increased to 93 instead of decreasing. (farming 110/dex 16)Gaiadin wrote: I keep seeing that farming is affected by dexterity but I've also heard that it used to be but isn't anymore. Can anyone confirm?
I'm working on this oneGaiadin wrote: I've been trying to work out the formula used for making boards but I can never seem to lock it down. It is affected by carpentry and the saw used to cut them but I can't figure out exactly how it is affected by each.
Isnt steel only dependant on wrought q and that you keep branches filled at 100%? Then steel q should be = wrought q. Maybe affected a bit by cruci quality.Gaiadin wrote:If anyone can confirm the formula used to determine steel Quality in a steel crucible, that would be amazing.
Jorb posted 1-2 weeks ago that he will make DEX affect quality of seeds because he doesnt want newbies to have q100 seeds. Maybe he changed it back so DEX doesnt affect seeds anymore.sabinati wrote:dex does not effect farming
Last edited by Bigfish on Thu Oct 22, 2009 6:32 pm, edited 1 time in total.
How quality works: viewtopic.php?f=7&t=3057
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bajuba
- Posts: 185
- Joined: Wed Sep 09, 2009 8:00 am
Re: Mystery of quality revealed
Can anyone give accurate base dmg and strength modifier for each weapon(q10)? I'm not sure if the wiki is still correct.
Stone Axe?
Militia Sword?
Bronze Sword?
Soldier Sword?
Axe of the Twelfth Bay?
Bow?
Ranger bow?
Stone Axe?
Militia Sword?
Bronze Sword?
Soldier Sword?
Axe of the Twelfth Bay?
Bow?
Ranger bow?
Was Lawspeaker of Macomb in W2.
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Bigfish
- Posts: 170
- Joined: Fri Aug 21, 2009 6:46 pm
Re: Mystery of quality revealed
Stone Axe: 5 base dmgbajuba wrote:Can anyone give accurate base dmg and strength modifier for each weapon(q10)? I'm not sure if the wiki is still correct.
Militia Sword: 10 base dmg
Bronze Sword: 15 base dmg
Soldier Sword: 20 base dmg
Battleaxe of the Twelfth Bay: somewhere between 50-60 base dmg
Bow: 16 or 17 base dmg
Ranger bow: 23 base dmg
Last edited by Bigfish on Thu Oct 22, 2009 8:57 pm, edited 4 times in total.
How quality works: viewtopic.php?f=7&t=3057
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Bigfish
- Posts: 170
- Joined: Fri Aug 21, 2009 6:46 pm
Re: Mystery of quality revealed
I think i have found a formula for boards now. Tested it on 3 trees with different qualities.Gaiadin wrote: I've been trying to work out the formula used for making boards but I can never seem to lock it down. It is affected by carpentry and the saw used to cut them but I can't figure out exactly how it is affected by each.
qBoard = sqrt( qTool * qTree)
quality of unbaked goods (before oven) = [DEX + 2*(ingredient 1 + ... + 2*(ingredient n)]/( 1+2*n)
I appriciate if someone confirms both.
sry for doublepost
How quality works: viewtopic.php?f=7&t=3057
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bajuba
- Posts: 185
- Joined: Wed Sep 09, 2009 8:00 am
Re: Mystery of quality revealed
have jorb or loftar said anything specifically regarding what dex affects?
Was Lawspeaker of Macomb in W2.
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Gaiadin
- Posts: 228
- Joined: Sat Sep 12, 2009 6:49 am
Re: Mystery of quality revealed
This formula fits the results we've found. Confirmed. Excellent job.Bigfish wrote: I think i have found a formula for boards now. Tested it on 3 trees with different qualities.
qBoard = sqrt( qTool * qTree)