Bridges

Thoughts on the further development of Haven & Hearth? Feel free to opine!
kobnach
Posts: 671
Joined: Wed Jun 10, 2009 5:04 am

Re: Bridges

Post by kobnach »

Actually, there are now some excessively civilized spots in other supergrids, as well as spots in the main super grid with plenty of trees.
User avatar
theTrav
Posts: 3464
Joined: Fri May 29, 2009 11:25 pm

Re: Bridges

Post by theTrav »

Jfloyd wrote:why would you want to travel past it anyways?
It's all level X.
Answered your own question
User avatar
Jfloyd
Posts: 995
Joined: Tue Jun 09, 2009 3:51 am

Re: Bridges

Post by Jfloyd »

theTrav wrote:
Jfloyd wrote:why would you want to travel past it anyways?
It's all level X.
Answered your own question
Well, obviously if your strong enough to handle it, but most people who can handle lv X animals can swim a 6 tile river, unless your wearing Blaze gear, then you'll drown.
"When I grow up, I want to be just like Kaka" -James Floyd, on growing up.
User avatar
Jackard
Posts: 8849
Joined: Sun Jul 12, 2009 6:07 am
Location: fucking curios how do they work

Re: Bridges

Post by Jackard »

Jfloyd wrote:why would you want to travel past it anyways?
carts

did that really need to be explained?
User avatar
Raephire
Posts: 648
Joined: Wed Jun 10, 2009 3:34 pm

Re: Bridges

Post by Raephire »

Building bridges over rivers is no small feat. and building bridges that can support carts is even more difficult.

There should be a MASSIVE requirement to building bridges, and they would naturally require maintenance.
User avatar
Sarge
Posts: 2059
Joined: Fri Oct 09, 2009 3:41 am

Re: Bridges

Post by Sarge »

theTrav wrote:
Jfloyd wrote:why would you want to travel past it anyways?
It's all level X.
Answered your own question
Yup, I moved to lvlX turf when I had 11 strength and 14 markmanship. I almost died more times than I can count the first 2 days, but once you have a fence set up, you're good to go and the challenge of it is a hell of a lot of fun.

... I still can't just go for a walk-about, even the foxes still whip me 6-love - lol
factnfiction101 wrote:^I agree with this guy.
User avatar
Jackard
Posts: 8849
Joined: Sun Jul 12, 2009 6:07 am
Location: fucking curios how do they work

Re: Bridges

Post by Jackard »

Raephire wrote:Building bridges over rivers is no small feat. and building bridges that can support carts is even more difficult.

There should be a MASSIVE requirement to building bridges, and they would naturally require maintenance.
please explain why, when boats are likely to come in handy more often than bridges

imo it should really depend on the length, width and material of the bridge
User avatar
Caradon
Posts: 347
Joined: Tue Jul 28, 2009 6:10 pm

Town Bridges

Post by Caradon »

I understand that Jorb and Loftar do not wish to develope bridges that can be merely cast all over.

Which is why they should be built only across rivers within the village range. They should require a fair bit of materials. They shouldn't get in the way of boats.

It would allow for massive highway developement for carts. and make travel easier.
Trolls- Dont argue with it, Don't reason with it, Just DOMINATE! Southpark S10-E5
User avatar
Peter
Posts: 1491
Joined: Thu Jun 04, 2009 3:36 am

Re: Town Bridges

Post by Peter »

Part of the problem as I understand it is that currently there IS no way to prevent bridges from blocking boats.
Surprise.
User avatar
Delamore
Posts: 1234
Joined: Mon Jul 13, 2009 9:11 am

Re: Town Bridges

Post by Delamore »

Peter wrote:Part of the problem as I understand it is that currently there IS no way to prevent bridges from blocking boats.
The issue is coming about a good way that allows both bridges and boats to coexist properly.
It would probably be easy to set it up so boats can pass through bridges, but doing it in a way that looks and feels right is harder.

Return to “Critique & Ideas”