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julian12it
- Posts: 787
- Joined: Sat Sep 11, 2010 8:01 pm
- Location: Topaz
Starting a Silkery help!
Hello, I'm in need of some help starting a Silkery I've currently have some silk producing but I want more! I need some tips on a layout or method on building a Silkery. Currently I'm only keeping high quality silk moth (14-15 due to Q15 trees) I don't know if I'm doing it right so if you can please help a hearthling out.
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kralmir
- Posts: 1234
- Joined: Mon Mar 29, 2010 4:33 am
- Location: a moderate sized box.
Re: Starting a Silkery help!
too tired to do any explaining tonight lol but if you pm me a hs ill add you and talk you through it tomorow.
[5:09:24 AM] kralmir: shrek is love

[5:09:27 AM] kralmir: shrek is life
"It's a survival game, not a Survivor game." -Potjeh, feb 1st 2012.

[5:09:27 AM] kralmir: shrek is life
"It's a survival game, not a Survivor game." -Potjeh, feb 1st 2012.
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julian12it
- Posts: 787
- Joined: Sat Sep 11, 2010 8:01 pm
- Location: Topaz
Re: Starting a Silkery help!
Thank you, I will pm you my hearth fire tonight and I will talk to you tomorrow due to me having school tomorrow -.-kralmir wrote:too tired to do any explaining tonight lol but if you pm me a hs ill add you and talk you through it tomorow.
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Phaen
- Posts: 996
- Joined: Fri Jan 21, 2011 2:17 am
Re: Starting a Silkery help!
Ok lets say x is the number of herbalist tables you've got.
That means you can hatch 16x eggs at a time because you can fit 16 eggs on a table.
You need (4/3)x cupboards to feed them during the larva stage because you'll want 12 larvae and 48 mulberry leaves per cupboard.
Next comes the cocoon stage, in which the lowest quality get boiled. Save the top 30% or so for breeding.
You can use the same cupboards for breeding as feeding, but in case you want separate ones, you'll need a few for that stage too.
Don't put more than 6 breeding pairs of moths in a single cupboard because if they overflow the cupboard, eggs will disappear.
As far as layouts, they vary quite a bit. The worst part is the cupboards, so you might want to check out this thread on cupboard-packing.
That means you can hatch 16x eggs at a time because you can fit 16 eggs on a table.
You need (4/3)x cupboards to feed them during the larva stage because you'll want 12 larvae and 48 mulberry leaves per cupboard.
Next comes the cocoon stage, in which the lowest quality get boiled. Save the top 30% or so for breeding.
You can use the same cupboards for breeding as feeding, but in case you want separate ones, you'll need a few for that stage too.
Don't put more than 6 breeding pairs of moths in a single cupboard because if they overflow the cupboard, eggs will disappear.
As far as layouts, they vary quite a bit. The worst part is the cupboards, so you might want to check out this thread on cupboard-packing.
Last edited by Phaen on Tue Mar 06, 2012 9:14 am, edited 1 time in total.

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Leny-m
- Posts: 109
- Joined: Sat Dec 17, 2011 8:04 pm
Re: Starting a Silkery help!
Check the guide of Sevenless, he's showing log cabin pictures there with 6 herb tables, 9 cupboards (1 is extra to store stuff). It's pretty minimalistic and nice design which can be easily extended for timber house and mansion as well. Having a mulberry tree real close helps as well (the more silkworms you got the more leaves you have to haul).
12 worms per cupboard the rest is leaves (don't care about the extra few leaves), cauldron, water, spinning wheel, loom quality plays important role.
Now the math regarding successful breeding:
12 worms per cupboard the rest is leaves (don't care about the extra few leaves), cauldron, water, spinning wheel, loom quality plays important role.
Now the math regarding successful breeding:
- 2 silkmoths - 50 % chance
3 silkmoths - 77,7 %
4 silkmoths - 87,5 %
5 silkmoths - 92 %
6 silkmoths - 94 %
7 silkmoths - 96 %
8 silkmoths - 97 %

Leny
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Phaen
- Posts: 996
- Joined: Fri Jan 21, 2011 2:17 am
Re: Starting a Silkery help!
What do those percentages represent, Leny, and how did you arrive at them?

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Leny-m
- Posts: 109
- Joined: Sat Dec 17, 2011 8:04 pm
Re: Starting a Silkery help!
If you hate simple math:
The best chance to replenish a generation of silkmoths is from 5-6 cocoons. That means you leave 5-6 cocoons in every silkmoth cupboard you got, boil the rest for profit and then when the silkmoths emerge, shift them between the cupboards to have as many breeding pairs as possible.
______________________________________________
In short:
percentage of having at least 1 breeding pair from cocoons = p
number of all possible male/female combinations = n
n = number_cocoons^2
p = ((n - 2) / n) * 100
Purpose = boiling as much cocoons as possible with solid chance of saving enough to replenish the whole generation from remaining cocoons
I might be wrong, it's allways better to do the math for yourself
______________________________________________
Thinking too fast here ^^
Yeah, it's pretty simple. It's the chance to have at least one breeding pair = chance to have 1 female and male.
example:
you got 2 cocoons, each of them can become male and female with 50 % chance, all posibilities:
Number of all options = number_of_cocoons^2
Number of gay options = final static int gay = 2; ^_^ if I recall correctly = 2 options are allways fully gay no matter how many cocoons you use
And finaly the percentage = ((number_of_cocoons^2-2)/number_of_cocoons^2)*100
Follow the standard mathematical order of operations.
The best chance to replenish a generation of silkmoths is from 5-6 cocoons. That means you leave 5-6 cocoons in every silkmoth cupboard you got, boil the rest for profit and then when the silkmoths emerge, shift them between the cupboards to have as many breeding pairs as possible.
______________________________________________
In short:
percentage of having at least 1 breeding pair from cocoons = p
number of all possible male/female combinations = n
n = number_cocoons^2
p = ((n - 2) / n) * 100
Purpose = boiling as much cocoons as possible with solid chance of saving enough to replenish the whole generation from remaining cocoons
I might be wrong, it's allways better to do the math for yourself
______________________________________________
Thinking too fast here ^^
Yeah, it's pretty simple. It's the chance to have at least one breeding pair = chance to have 1 female and male.
example:
you got 2 cocoons, each of them can become male and female with 50 % chance, all posibilities:
- male x male (eww)
male x female (oh yeah)
female x male (oooh baby)
female x female (in terms of reproduction - eww, otherwise.... ooooooh boy! ^^)
Number of all options = number_of_cocoons^2
Number of gay options = final static int gay = 2; ^_^ if I recall correctly = 2 options are allways fully gay no matter how many cocoons you use
And finaly the percentage = ((number_of_cocoons^2-2)/number_of_cocoons^2)*100
Follow the standard mathematical order of operations.

Leny
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RedKGB
- Posts: 730
- Joined: Thu Nov 24, 2011 7:54 am
Re: Starting a Silkery help!
I been running a silk shop for a month now, and loveing it. I run 10 cupboards with 10 herb tables. I know they can fit 16 eggs but it is easier not to count and just blindly click to move stuff. I have them placed all in the same room of the house. I traded my first batches of silk cloth for a better ql spinning wheel and loom. I also traded my sister for a ql 60 mulberry tree.
I run a rotation of raising QL twice a week. What I do is take the best 120 eggs and let them go thru the full life cycle. I take them left over eggs and place them in my mass production cycle. I then take the best 120 again and let them run the full life cycle. I then take the best 120 eggs and place them to the side. Now after 2 QL raisieng cycles I have around 300 eggs I use for mass production. That number of eggs and with my setup usally takes me a week to burn thru them all and get cloth out of them. With this setup I am able to so far craft around 3 merc robes a month. I dont have time to really sell my goods, so I go thru a friends village and he list and sell the stuff for me.
I run a rotation of raising QL twice a week. What I do is take the best 120 eggs and let them go thru the full life cycle. I take them left over eggs and place them in my mass production cycle. I then take the best 120 again and let them run the full life cycle. I then take the best 120 eggs and place them to the side. Now after 2 QL raisieng cycles I have around 300 eggs I use for mass production. That number of eggs and with my setup usally takes me a week to burn thru them all and get cloth out of them. With this setup I am able to so far craft around 3 merc robes a month. I dont have time to really sell my goods, so I go thru a friends village and he list and sell the stuff for me.
overtyped wrote:I didnt know you were more stubborn than me, but I guess you are. You are more willing to talk in a endless circle of already answered arguments than I will ever be. Good day to you.
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Starting a Silkery help!
This is all you had to say as you didn't state it in your previous post.Leny-m wrote: The best chance to replenish a generation of silkmoths is from 5-6 cocoons.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Leny-m
- Posts: 109
- Joined: Sat Dec 17, 2011 8:04 pm
Re: Starting a Silkery help!
You know us crazy guys... we think differently ^^MagicManICT wrote:This is all you had to say as you didn't state it in your previous post.Leny-m wrote: The best chance to replenish a generation of silkmoths is from 5-6 cocoons.

Leny