Project: Ainran&Dis preservation

Forum for discussing in game politics, village relations and matters of justice.
Smurfette
Posts: 66
Joined: Tue Jul 05, 2011 4:00 pm

Re: Project: Ainran&Dis preservation

Post by Smurfette »

Peacefull villages and allys? So if Korush was one of the first originators of this idea and even spoke with u guys about it, he cannot add his vill to the project, cause he is not an ally? o.0 are u kidding me..
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Koru
Posts: 344
Joined: Sat Aug 07, 2010 11:06 am

Re: Project: Ainran&Dis preservation

Post by Koru »

A lot of ppl had same idea. It doesn't matter who thinks about it, it matters who acts to make the project alive.
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ravenguard19
Posts: 1300
Joined: Thu Jan 13, 2011 7:49 pm

Re: Project: Ainran&Dis preservation

Post by ravenguard19 »

Oh its so sad, they stole korush idea : / "Idea stealers bug abusing russians" aren't them smurfette?
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1001qqq
Posts: 98
Joined: Wed Mar 07, 2012 1:19 am

Re: Project: Ainran&Dis preservation

Post by 1001qqq »

ravenguard19 wrote:Oh its so sad, they stole korush idea : / "Idea stealers bug abusing russians" aren't them smurfette?
"brainless bug abusing idea stealing raider russians"
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astromin1
Posts: 6
Joined: Mon Jan 02, 2012 5:58 am

Re: Project: Ainran&Dis preservation

Post by astromin1 »

sweet i live in that SG will i be safe? If so.. :)))
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LadyGoo
Posts: 2767
Joined: Sat Jul 09, 2011 9:06 am

Re: Project: Ainran&Dis preservation

Post by LadyGoo »

Really ask everyone who is living in the SG contact me and send their skype.
Peacefull villages and allys? So if Korush was one of the first originators of this idea and even spoke with u guys about it, he cannot add his vill to the project, cause he is not an ally? o.0 are u kidding me..
Well, PH pretty much showed themselves as trustworthy guys. Guess noone is really against them being in barter area as far as stuff there won't be stolen. Especially with donations of bricks :P
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Undefined
Posts: 322
Joined: Tue May 18, 2010 12:22 pm
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Re: Project: Ainran&Dis preservation

Post by Undefined »

Guess I need to stop stealing that Q64 clay and gathering the Q52 water, alongside the q64 soil before I get told off for it.
There goes my access to decent resources. I loved the peace and quiet of my mostly abandoned SG. :(
You won't find many other people living there.

But, this sounds like an interesting idea overall. Glad I'm already established in the area, though it does mean I need to build a second hermitage in another SG in case it all goes to shit. :)
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Varkael
Posts: 20
Joined: Thu Jan 05, 2012 7:29 am

Re: Project: Ainran&Dis preservation

Post by Varkael »

Its a great idea, I foresee many people trying to sneak hearth vaults in to the area though. lol
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GanjaGuardian
Posts: 82
Joined: Thu Oct 21, 2010 2:21 pm

Re: Project: Ainran&Dis preservation

Post by GanjaGuardian »

Varkael wrote:Its a great idea, I foresee many people trying to sneak hearth vaults in to the area though. lol
Even if people raid from hearth vaults outside of this area; how are Ainran/Dis going to stop these raiders?
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RedKGB
Posts: 730
Joined: Thu Nov 24, 2011 7:54 am

Re: Project: Ainran&Dis preservation

Post by RedKGB »

The village of Candy Land, offers our support.
overtyped wrote:I didnt know you were more stubborn than me, but I guess you are. You are more willing to talk in a endless circle of already answered arguments than I will ever be. Good day to you.

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