Has berg had personal experience of all the things hes saying about DIS/Ainran ?
It sounds like you have a major grudge.
Personally i dont know anything about them, i dont really know anything about their members and they clearly stated in the beginning that they were not trying to win anybody over, either way i wont have anything to do with the SG directly.
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burgingham
- Posts: 8486
- Joined: Fri Aug 14, 2009 10:58 pm
Re: Project: Ainran&Dis preservation
It is an exploit. There is nothing to debate about that.fallout wrote:Burg, please explain to me exactly why you think Dis/Ainran are gigantic faggots because they lie/exploit movement combat.
Because this is ridiculous, you used to be a cool guy. I have both seen how Ainran preforms raids and how Dis preforms raids,
neither of them have used a wall jump without reason ( however im saying that they have used wall jumps, I have never
actually heard of neither Dis, or Ainran using such method for raiding). Now obviously you are going to bash them for using
them in the first place, but have you forgotten W3-4 or 5? where you used wall jumps? As for movement combat, get real,
of course you would consider Ainran are exploiting it because they have practiced it and use it far more effectively then
other players, but what is stopping other players from actually being good at movement combat themselves (either not
getting hit moveing or being able to live from being hit moving). Why do you even care to have a reason to be here bashing
at Dis and Ainran?
Dis has a history of being the worst bagousers the game has seen, but there are other threads where I listed that in detail. Do you all suffer from spontaneous amnesia, seems the same Clark is having. They bugjumped your own fucking town in w5. If you have already even forgotten that then what sense does it make when I list all the other occasions they shat all over this game till the day it became unplayable for all honest factions? As for myself I always only used exploits in a defensive way to show such asshats as Dis where their boundaries are.
Even if you leave all of that aside they are just gigantic douchebags who have been killing everyone on sight for the last half a year. Great guys for sure...To even believe that would change now is so naive. They grow their new milkin cows in that sg to then either extort or flat out raid them.
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fallout
- Posts: 964
- Joined: Sun Apr 18, 2010 3:17 am
Re: Project: Ainran&Dis preservation
I believe you have forgotten about the part where I was knocked out and killed in the middle of the village by my own "friends" and villagers. I could not care less that they wall jumped lonlon L1 last world, it was run by DoG and he quit.burgingham wrote:They bugjumped your own fucking town in w5. If you have already even forgotten that then what sense does it make when I list all the other occasions they shat all over this game till the day it became unplayable for all honest factions?
Now I believe this discussion has gone way off topic.
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LadyGoo
- Posts: 2767
- Joined: Sat Jul 09, 2011 9:06 am
Re: Project: Ainran&Dis preservation
Some news over the project. There are now 30 people who are involved to the project (most are natives, but there are also migrating people). Hope to see number 50 soon.
People are currently helping with the trading center as well. Some are going to take patrolling the SG and let guards know if something is going wrong; some people are moving their newbies to there and building villages.
Guess, once there will be developed villages, they'll take the lead of the SG and form their own police. Kind of interesting to see some potential in this kind of things.
People are currently helping with the trading center as well. Some are going to take patrolling the SG and let guards know if something is going wrong; some people are moving their newbies to there and building villages.
Guess, once there will be developed villages, they'll take the lead of the SG and form their own police. Kind of interesting to see some potential in this kind of things.
Hafen Helpdesk Skype Conference [Eng]: https://join.skype.com/mxo3yVNbrCK9
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W10 Queen of Dis fiancée of Leanne69 (Lolo)
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W6 Dis [Chieftain] & Disneyland
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Справочная Конференция [Ru]: https://join.skype.com/fnAcsc0srDBN
Trade Conference [Eng-Ru]: https://join.skype.com/gNT6Rs92PTtM
W10 Queen of Dis fiancée of Leanne69 (Lolo)
W9 Hive [Ruler]
W8 Dis [Chieftain]
W7 Ofir [Lawspeaker]
W6 Dis [Chieftain] & Disneyland
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W4 A.D. [Fighter]
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Mvpeh
- Posts: 961
- Joined: Sun Jan 30, 2011 8:43 pm
Re: Project: Ainran&Dis preservation
Question : If I were, say, foraging this Super Grid, and stumbled upon a "Police" of Dis, would I be aggro'd on sight like usual?
My son, walk not in the way unarmed; because thou knowest not when thy enemy shall come upon thee.
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LadyGoo
- Posts: 2767
- Joined: Sat Jul 09, 2011 9:06 am
Re: Project: Ainran&Dis preservation
The SG is meant to be totally peaceful. Like we won't aggro random people on sight.Mvpeh wrote:Question : If I were, say, foraging this Super Grid, and stumbled upon a "Police" of Dis, would I be aggro'd on sight like usual?
Hafen Helpdesk Skype Conference [Eng]: https://join.skype.com/mxo3yVNbrCK9
Справочная Конференция [Ru]: https://join.skype.com/fnAcsc0srDBN
Trade Conference [Eng-Ru]: https://join.skype.com/gNT6Rs92PTtM
W10 Queen of Dis fiancée of Leanne69 (Lolo)
W9 Hive [Ruler]
W8 Dis [Chieftain]
W7 Ofir [Lawspeaker]
W6 Dis [Chieftain] & Disneyland
W5 Vitterstad [Lawspeaker]
W4 A.D. [Fighter]
W3 Garden of Metallurgists [LS]
Справочная Конференция [Ru]: https://join.skype.com/fnAcsc0srDBN
Trade Conference [Eng-Ru]: https://join.skype.com/gNT6Rs92PTtM
W10 Queen of Dis fiancée of Leanne69 (Lolo)
W9 Hive [Ruler]
W8 Dis [Chieftain]
W7 Ofir [Lawspeaker]
W6 Dis [Chieftain] & Disneyland
W5 Vitterstad [Lawspeaker]
W4 A.D. [Fighter]
W3 Garden of Metallurgists [LS]
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Mvpeh
- Posts: 961
- Joined: Sun Jan 30, 2011 8:43 pm
Re: Project: Ainran&Dis preservation
Peculiar.LadyGoo wrote:The SG is meant to be totally peaceful. Like we won't aggro random people on sight.Mvpeh wrote:Question : If I were, say, foraging this Super Grid, and stumbled upon a "Police" of Dis, would I be aggro'd on sight like usual?
Last edited by Mvpeh on Sat Mar 10, 2012 6:33 pm, edited 1 time in total.
My son, walk not in the way unarmed; because thou knowest not when thy enemy shall come upon thee.
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Jester87
- Posts: 195
- Joined: Mon Dec 12, 2011 8:19 am
- Location: Hell
Re: Project: Ainran&Dis preservation
I'm with burg here. These guys are trying to pull the curtains so we can't see their steaming pile of shit that they dropped all over this game. Well you know what? Some of us can still smell it.
w6: Diet Pepsi (RIP), Mountain Dew (RIP), Peppermint Bark
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Koru
- Posts: 344
- Joined: Sat Aug 07, 2010 11:06 am
Re: Project: Ainran&Dis preservation
lolburgingham wrote:As for myself I always only used exploits in a defensive way to show such asshats as Dis where their boundaries are.
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hazzor
- Posts: 2245
- Joined: Sat Sep 17, 2011 11:00 am
Re: Project: Ainran&Dis preservation
it sounds to me like it'll be so populated that it won't be worth foraging there anyway o.0Mvpeh wrote:Question : If I were, say, foraging this Super Grid, and stumbled upon a "Police" of Dis, would I be aggro'd on sight like usual?
Oh boy, here I go cheesemaking again...
