Project: Ainran&Dis preservation

Forum for discussing in game politics, village relations and matters of justice.
RedKGB
Posts: 730
Joined: Thu Nov 24, 2011 7:54 am

Re: Project: Ainran&Dis preservation

Post by RedKGB »

Hello I am RedKGB, LS of Candy Land, my in game names are BlueKGB, Candy Man, and Alt. I am not Russion, but belong to an old gaming guild called KGB( the Knights of Glory and Beer). I am new here and know my words will carry little if no wieght.

This is my first world, so the drama, and bitterness against other factions and players does not live in my heart. To me every one has a clean slate. I have not been attacked by DIS or thier ally's. But I have been by Odditown, and have wished them no ill will, this is a game after all and tobe expected. My village is outside DIS SG and does not have thier protection.

Upon reading that DIS is planning a Trade Village, with in a secure zone, I went back and talked to my fellow village mates. We agreed to help them with this Trading Village. I contacted Ms. Goo, and pledge our support of time and materials. Today we ported 35 wrought iorn, and 550 bricks to her. The wall is going up, the area is being cleared. Locations for barter stands are being placed. Stones and roads are being laid.

Regradless of what others think, this happening. I hope it will be good for all of us that play in World 6. And help provide a place where we from all villages can trade, but also allow the building of a better tommorow starting today.

Thank you for your time, and have a great day.
overtyped wrote:I didnt know you were more stubborn than me, but I guess you are. You are more willing to talk in a endless circle of already answered arguments than I will ever be. Good day to you.
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hazzor
Posts: 2245
Joined: Sat Sep 17, 2011 11:00 am

Re: Project: Ainran&Dis preservation

Post by hazzor »

no one cares about your story...
Oh boy, here I go cheesemaking again...
RedKGB
Posts: 730
Joined: Thu Nov 24, 2011 7:54 am

Re: Project: Ainran&Dis preservation

Post by RedKGB »

hazzor wrote:no one cares about your story...
I am new here and know my words will carry little if no wieght.

I had no delsusions that any one would.
overtyped wrote:I didnt know you were more stubborn than me, but I guess you are. You are more willing to talk in a endless circle of already answered arguments than I will ever be. Good day to you.
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Robertzon
Posts: 1483
Joined: Mon Jan 03, 2011 11:51 pm

Re: Project: Ainran&Dis preservation

Post by Robertzon »

hazzor wrote:no one cares about your story...
I care, nobody cares that you don't care.
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Vouss
Posts: 353
Joined: Tue Dec 20, 2011 7:19 pm

Re: Project: Ainran&Dis preservation

Post by Vouss »

Robertzon wrote:
hazzor wrote:no one cares about your story...
I care, nobody cares that you don't care.
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fallout
Posts: 964
Joined: Sun Apr 18, 2010 3:17 am

Re: Project: Ainran&Dis preservation

Post by fallout »

Robertzon wrote:
hazzor wrote:no one cares about your story...
I care, nobody cares that you don't care.
This, shut up hazzor :)
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Sarchi
Posts: 2517
Joined: Sat Jun 12, 2010 1:14 am
Location: 109, -37

Re: Project: Ainran&Dis preservation

Post by Sarchi »

Truth be told, this is actually a cool idea. :) Despite my mild trolling earlier in this thread, by Gods! I gotta say that I support this project!

+1
iceheart
Posts: 146
Joined: Mon Jan 23, 2012 2:08 am

Re: Project: Ainran&Dis preservation

Post by iceheart »

Just some friendly advice to the pro and anti on this thread. Do no be lured in a false sense of security due to this. If this is a facade, then don't make your town eeasy for them to raid at all; if not, this would reduce the amount of work needed to maintain order.

Regardless of this, build your brickwall, patrol it every 8 hour with a fresh alt, don't afk near walls, and DO NOT MAKE A MINEHOLE IN YOUR VILLAGE. Even if this is true, like world 3 Sodom, they can only punish criminals, they cannot prevent you from being raided; that's your job.
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LadyGoo
Posts: 2767
Joined: Sat Jul 09, 2011 9:06 am

Re: Project: Ainran&Dis preservation

Post by LadyGoo »

iceheart wrote:Just some friendly advice to the pro and anti on this thread. Do no be lured in a false sense of security due to this. If this is a facade, then don't make your town eeasy for them to raid at all; if not, this would reduce the amount of work needed to maintain order.
Regardless of this, build your brickwall, patrol it every 8 hour with a fresh alt, don't afk near walls, and DO NOT MAKE A MINEHOLE IN YOUR VILLAGE. Even if this is true, like world 3 Sodom, they can only punish criminals, they cannot prevent you from being raided; that's your job.
Cup of tea for this wise sir.
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RedKGB
Posts: 730
Joined: Thu Nov 24, 2011 7:54 am

Re: Project: Ainran&Dis preservation

Post by RedKGB »

iceheart wrote:Just some friendly advice to the pro and anti on this thread. Do no be lured in a false sense of security due to this. If this is a facade, then don't make your town eeasy for them to raid at all; if not, this would reduce the amount of work needed to maintain order.

Regardless of this, build your brickwall, patrol it every 8 hour with a fresh alt, don't afk near walls, and DO NOT MAKE A MINEHOLE IN YOUR VILLAGE. Even if this is true, like world 3 Sodom, they can only punish criminals, they cannot prevent you from being raided; that's your job.
I agree, we are all ready working on our secound brick wall.
overtyped wrote:I didnt know you were more stubborn than me, but I guess you are. You are more willing to talk in a endless circle of already answered arguments than I will ever be. Good day to you.

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