Full defence sure, but not full damage.
What we really need, though, is reducing importance of IP in favour of the other variables.
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Saphireking65
- Posts: 856
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Re: RIP 4chan village
Hey, I'm trying to read this thread and your retarded posts are getting in my way. Would you kindly take your misguided attempts to be an internet tough guy elsewhere so I can read in peace?TheFields wrote:I tried to read what you type but I could read was "hurr durr dick in my mouth hurrrrr"
Jackard wrote:fucking wizardsSotsa wrote:I'm sad to see a wizard has shrunk your cabin and put it in a bottle.
better luck next time.
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sabinati
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Re: RIP 4chan village
uhhh since when is "movement combat" or any part of it an exploit? and since when was this game intended to be a political/economic simulator? it's an rpg. the fact that it has some aspects of societal simulation does not make those the main focus of the game.
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painhertz
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- Yahoo Messenger: chaosovum
- Location: Louisiana
Re: RIP 4chan village
This idiot just posted the same retarded reply to me in another thread in which I wasn't even talking to him nor do i think he was even "in" the thread. What a genius!Saphireking65 wrote:Hey, I'm trying to read this thread and your retarded posts are getting in my way. Would you kindly take your misguided attempts to be an internet tough guy elsewhere so I can read in peace?TheFields wrote:I tried to read what you type but I could read was "hurr durr dick in my mouth hurrrrr"
"I shall PERSONALLY witness for you at the shiny, chrome gates of Valhalla!"
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Saphireking65
- Posts: 856
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Re: RIP 4chan village
He's obviously obsessed with dicks. I would say it's Vigilance, but he's not a pussy and would post on his main account.
Jackard wrote:fucking wizardsSotsa wrote:I'm sad to see a wizard has shrunk your cabin and put it in a bottle.
better luck next time.
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_Gunnar
- Posts: 1430
- Joined: Thu Dec 22, 2011 1:15 pm
Re: RIP 4chan village
i have so much to learn... now incorporating evil eye :p.Valten21 wrote:You guys have to think of what would happen if you just removed the 0% def while moving, it would almost become impossible to kill anyone. Already, a fight between two people who are both familiar with what movement combat is, will last upwards of 15 minutes till either participant becomes bored or runs out of water. If I didn't get hit for full damage moving, I'd just use evil eye and run my ass off to the nearest boat or gate while the other guy has to follow behind..... * flex 5x, punch (drops me 40%).... flex 5x, punch (drops me to 10%)... flex 5X, punch (does HP damage but not full) - OR if it's before either side has 6 coins - replace flex with jump. Add low intensity that gives me a huge amount of time to get away. That is not the answer, if you really wanted to cripple movement combat, one move that is a key component is - call down the thunder.
Movement combat isn't about hitting someone moving, that's just an inherit risk in using the tactic. It's all about exploiting movement speed, I'm not going to let you get close enough to kill me unless I feel I have a good chance of killing you. Stacking an indefinite amount of coins on each other and seeing who can use them most effectively on each other. It's fun in one sense because it opens up a lot more to the actual combat system then flex and punch, but you will see some moves are prominently more useful then others. Evil Eye is over powered. Call Down The Thunder is the root of all movement combat.
I have so much trouble with movement combat, mainly because i am always tempted to chase a little, at which point my sparring partner turns around and stings me. I don't really know enough about it to say whether its an exploit or not, all i know is its hard (for me) to learn how to react to various "tricks".

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burgingham
- Posts: 8486
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Re: RIP 4chan village
Jorb stated to me in person that it is anexploit when I met them in Cologne and first told him about how Nao (back then it was mostly Nao) used it. He explained to me it was more thought as a MTG kind of rock:paper:scissor game where player 1 chooses a move which player 2 then tries to counter with the better move, leaving player 1 with the proper response and so on. He didn't say he disliked the movement part per se, but he said they didn't intended for it to happen at all and thus it is pretty much imbalanced.sabinati wrote:uhhh since when is "movement combat" or any part of it an exploit? and since when was this game intended to be a political/economic simulator? it's an rpg. the fact that it has some aspects of societal simulation does not make those the main focus of the game.
That the game is mostly a simulator I also draw from Jorbs statements expressing his interest in seeing societies and social system evolve. Sure fighting, wars etc are a part of that and I never questioned it, but this again brings us back to the old argument (even I am getting tired of repeating it) of how imbalanced the game currently is for those waging war (for no reason) and that this has attracted a crowd of total asshats to the game. Goons one could at least love to hate...
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sabinati
- Posts: 15527
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Re: RIP 4chan village
well, just consider the last couple of worlds to be simulaions of the dark ages, then. 
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Potjeh
- Posts: 11825
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Re: RIP 4chan village
The phrase "Dark Ages" is a hurtful and factually incorrect stereotype 
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Tonkyhonk
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