this looks like a complicated and inelegant solution, so i dont like it
KISS
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Jackard
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Chakravanti
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Re: A system of thievery
Of course. Because a direct comparison of stats is SO BALANCED.
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
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CG62
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Re: A system of thievery
I like.
I very much like.
Hell, if I had it my way I'd do away with scents entirely and come up with some new system, or at least get rid of the "summon" feature.
But anyhoo, this + Fallout-esque stealth (toggle stealth on, and as long as you're behind something or have a high enough stealth you are completely invisible to the other player(s)) = WIN.
I very much like.
Hell, if I had it my way I'd do away with scents entirely and come up with some new system, or at least get rid of the "summon" feature.
But anyhoo, this + Fallout-esque stealth (toggle stealth on, and as long as you're behind something or have a high enough stealth you are completely invisible to the other player(s)) = WIN.
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sabinati
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Re: A system of thievery
it takes more than one paragraph to explain, i don't like it.
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Jackard
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Re: A system of thievery
oh no, it needs fixing. just havent reached a good solution yet. how would you improve this one?Chakravanti wrote:Of course. Because a direct comparison of stats is SO BALANCED.
the former we already have, and the latter is invisibility which is *always* bullshit, whatever game it crops up inCG62 wrote:But anyhoo, this + Fallout-esque stealth (toggle stealth on, and as long as you're behind something or have a high enough stealth you are completely invisible to the other player(s)) = WIN.
yea. be concise when presenting your ideasabinati wrote:it takes more than one paragraph to explain, i don't like it.
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Chakravanti
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Re: A system of thievery
Because you have the attention span of a 13 year old?
tl;dr - Make false hearths that distract a tracker. False leads are relevant to specific crimes and crime within a certain area/time are related to the same scent but more individual scents give the tracker more scentsto track with. Remove mass scent collection.
Happy? So crude.
tl;dr - Make false hearths that distract a tracker. False leads are relevant to specific crimes and crime within a certain area/time are related to the same scent but more individual scents give the tracker more scentsto track with. Remove mass scent collection.
Happy? So crude.
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
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Jackard
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- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
Re: A system of thievery
Yea, why would you need the rest of that stuff if you made
- tracking destroy scents
- scents bind on pickup
- scents decay in inventory
- and of course actually have Stealth function properly
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Chakravanti
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Re: A system of thievery
It's not that damn complicated. If trackign destroyed scents then a person coudl just track themselves after a crime. If this was made impossibel it would still only be one person able to track the criminal Much easier to simply lock a person into track a scent once only.
False leads means it is possible for anyone to track a given crime. Whereas pure stat vs stat means ubers always get away with shit. As I understand it dteath is broken on purpose because fixing it isn't jsut a matter of it being fixed. It's that fixing it qwould break gameplay because it's a Shitty mecahnics to have pure stat vs stat.
False leads means it is possible for anyone to track a given crime. Whereas pure stat vs stat means ubers always get away with shit. As I understand it dteath is broken on purpose because fixing it isn't jsut a matter of it being fixed. It's that fixing it qwould break gameplay because it's a Shitty mecahnics to have pure stat vs stat.
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
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Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
Re: A system of thievery
HEH right into the trap. you see, tracking on enemy claims already leaves theft scentsChakravanti wrote: If trackign destroyed scents then a person coudl just track themselves after a crime.
look man im sorry i can post better ideas than you using a thousand fewer words. peace?
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Chakravanti
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Re: A system of thievery
Sure, IF ITS ON A CLAIM. But MOST murder scents aren't. If it is Theft>murder to leave behind. Try again.
With MY system we can nerf tresspassing scents. They would simply be used to amplify scents of the actual crime (theft). Thsi way, If you have a jackass claim I can still walk by and not truly fear for being murdered offline over a simple tresspass on a grief claim.
Otoh, if you run around someone's claim peeking into every container leaving a shitton of trespassing scents, they actually count for something.
With MY system we can nerf tresspassing scents. They would simply be used to amplify scents of the actual crime (theft). Thsi way, If you have a jackass claim I can still walk by and not truly fear for being murdered offline over a simple tresspass on a grief claim.
Otoh, if you run around someone's claim peeking into every container leaving a shitton of trespassing scents, they actually count for something.
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
