A system of thievery

Thoughts on the further development of Haven & Hearth? Feel free to opine!
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Jackard
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Re: A system of thievery

Post by Jackard »

CG62 wrote:Hath thee even played the original 3 (2 if you don't count tactics) games? If an NPC is within direct line of sight of you in a well lit location, you will always be caught, in which case your stealth deactivates and they gain first attack on you if they're hostile.

HOWEVER, I would propose putting in a cooldown time to stealth as well, and perhaps certain clothing would be a detriment to stealth (A guy with full plate armor shouldn't be able to hide behind a tree.

Gargh. Perhaps I'm not thinking this through well enough. I just got up, and I'll edit this once I gain back any shred of logical thinking I have.
sneaking from cover to cover is real stealth. we don't need invisibility when we have darkness, light, trees, walls, houses and such. we could probably use some more natural cover though, like undergrowth and larger boulders

IF it were possible for them to be non irritating, sound effects could be helpful. running in forest, carts, horses, marching in armor, etc.
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Chakravanti
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Re: A system of thievery

Post by Chakravanti »

Sounds liek darkfall. THat's hard as shit too pull off effectively. haven't talked to my TCO peeps in some time but from what i hear Darkfall did a damn good job of implementing Natural stealth mechancis. WOuldn't ever be possible to do that in a 2d MMO where the lightmap is client sided anyway.
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
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Jackard
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Re: A system of thievery

Post by Jackard »

Chakravanti wrote:Darkfall did a damn good job of implementing Natural stealth mechanics
yea

the light thing could be fixed you know but as it is im finding ways around it. its not implemented that well currently

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