What sucks for a newb is that he can't easily get out of the newb area. With a boat, he can sail until he finds a nice spot (one with trees). However, there's a catch 22, because he needs trees to make a boat, and there are none near RoB. So, how to get around this? Give every new character a boat.
Obviously, this boat should be somehow worse than the rowboats we build, so the current rowboats aren't rendered obsolete. I think that making it a single-person boat that can't carry any items would be sufficient. It could be some kind of a hide and branches canoe, I guess. When the introduction quests system gets implemented, maybe the boat should be granted upon completing all the intro quests, so people can learn about conservation of natural resources before they're set loose.
Next map we'll probably have proper seas and stuff. If that happens, RoB should be placed on a tiny island very close to mainland (so it's obvious which direction you need to sail). Place an uncuttable apple tree and an uncarvable boulder on this island, and the newbs will have everything they need to get the precious first couple of of hundreds of LPs while they're solving the intro quests. It should be impossible to make any claims on the RoB island, of course.
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Potjeh
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Make boats part of the starting equipment
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Jackard
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- Location: fucking curios how do they work
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sabinati
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Re: Make boats part of the starting equipment
thisJackard wrote:http://www.havenandhearth.com/forum/viewtopic.php?f=5&t=3097
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NaoWhut
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Re: Make boats part of the starting equipment
Now if i only could find my post
where i recommended we be knocked
unconscious and flow downstream.
then i'd be able to take it back
further
where i recommended we be knocked
unconscious and flow downstream.
further


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Laremere
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- Joined: Fri May 29, 2009 9:02 pm
Re: Make boats part of the starting equipment
I think implementing bridges would fix this in a much less game breaking way.

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NaoWhut
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Laremere
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Re: Make boats part of the starting equipment
Yes, but they would allow people to build bridges that allow for spreading from RoB in different directions.

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theTrav
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Re: Make boats part of the starting equipment
I thought general consensus was that the fix for noobs getting out of RoB was to remove RoB?
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Laremere
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Peter
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- Joined: Thu Jun 04, 2009 3:36 am
Re: Make boats part of the starting equipment
In the meantime, how about someone setting up a ferry service? Of course, newbies don't have anything that they could use to pay a toll...
Maybe new characters should get a few copper coins?
Maybe new characters should get a few copper coins?
Surprise.