What's your current marksmanship/melee/handtohand skill?
At what skill did you start killing bears?
Don't wanna go out there and die trying you know, thank you!
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Krantarin
- Posts: 362
- Joined: Tue Jun 02, 2009 4:29 am
Re: Skill for Bears! your skill?
With marksmanship, I started killing bears at 23. I still am a bit too afraid to fight them with melee. They're really easy to take down as long as there still isn't any pathfinding and you've got more than one quiver. My first bear took about 73 arrows... Now i take them out in twenty.
A Lurker from the days when Laketown was on the frontier and Bottleneck was the military superpower.
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Manbearpig
- Posts: 20
- Joined: Tue Jun 09, 2009 10:18 pm
Re: Skill for Bears! your skill?
nice, what's your stats if you take a bear down in 20 shots?Krantarin wrote:With marksmanship, I started killing bears at 23. I still am a bit too afraid to fight them with melee. They're really easy to take down as long as there still isn't any pathfinding and you've got more than one quiver. My first bear took about 73 arrows... Now i take them out in twenty.
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Milaha
- Posts: 67
- Joined: Fri May 29, 2009 5:10 am
Re: Skill for Bears! your skill?
All bear are not created equal. I started on lvl 7-8 bears at 30 skill (taking about 75 arrows and a lot of resting)
I now fight lvl 10 (mordor) bear with 70 skill, it takes about 55 arrows, 3/4 of the arrows hit, they just have a TON of hp.
I now fight lvl 10 (mordor) bear with 70 skill, it takes about 55 arrows, 3/4 of the arrows hit, they just have a TON of hp.
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WorkerDrone
- Posts: 106
- Joined: Fri May 29, 2009 8:09 am
Re: Skill for Bears! your skill?
And this is the Demigod of Mordor speaking.
You know. The one with the highest stats in the game next to Jorb and Loftar.
You know. The one with the highest stats in the game next to Jorb and Loftar.
[02:31] <WorkerDrone> Kinky.
[02:31] <Malicus> Actually, it's more like it destroyed his pants.
[02:31] <WorkerDrone> Even more kinky.
[02:32] <Malicus> Yes.
[02:31] <Malicus> Actually, it's more like it destroyed his pants.
[02:31] <WorkerDrone> Even more kinky.
[02:32] <Malicus> Yes.
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Trafalgar
- Posts: 152
- Joined: Sun May 31, 2009 4:22 am
Re: Skill for Bears! your skill?
I just killed a level 5 bear today with 18 marksdwarfship. I had to make new arrows on the spot, and Ferinex helped me as well, since my one quiver with 40 arrows was nowhere near sufficient. I think I probably used around 100-140 arrows but I don't know for sure.
With 13 marksdwarfship my arrows pretty much all missed, however. (I had enough LP to do the upgrade to 18 then and there - I only fired 6 or so shots before upgrading though)
With 13 marksdwarfship my arrows pretty much all missed, however. (I had enough LP to do the upgrade to 18 then and there - I only fired 6 or so shots before upgrading though)
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Manbearpig
- Posts: 20
- Joined: Tue Jun 09, 2009 10:18 pm
Re: Skill for Bears! your skill?
WorkerDrone wrote:And this is the Demigod of Mordor speaking.
You know. The one with the highest stats in the game next to Jorb and Loftar.
damn, well Ill get 70 marksmanship someday aswell! hopefully.
Thanks everyone for your input.
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moonshield
- Posts: 113
- Joined: Fri May 29, 2009 2:55 pm
Re: Skill for Bears! your skill?
i got 10/60/10 and a mordor bear knocked me out in 2 hits (120hp) 
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Trafalgar
- Posts: 152
- Joined: Sun May 31, 2009 4:22 am
Re: Skill for Bears! your skill?
Well, see, the problem is that it TOUCHED you. 
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theTrav
- Posts: 3464
- Joined: Fri May 29, 2009 11:25 pm
Re: Skill for Bears! your skill?
moon and I are focusing on melee. We feel that it's a more noble form of combat. Also it is destined for greatness in any sort of PVP conflict.
I don't really think it's going to surpass archery for hunting any time soon though, even when they implement pathing, there is still the option of constructing little basket/ fire place forts to run and hide in and shoot out of.
Maybe when they implement both pathing AND bears being able to knock over weak constructables...
I don't really think it's going to surpass archery for hunting any time soon though, even when they implement pathing, there is still the option of constructing little basket/ fire place forts to run and hide in and shoot out of.
Maybe when they implement both pathing AND bears being able to knock over weak constructables...