OP problems shows how much intelligence and curiosity to know about something he has,
had many same problems to my irl friends that were invited to play this game
nothing to do... nothing to do.... lol
your 24 hours a day does not really enough to do "everything" in this game if you did it correctly
That you compare this game with social games which throttle gameplay with stupid energy and time delay mechanics shows you really don't know what you're doing. As I said before, if you don't have anything to do then you're just not doing it right.
Trenix wrote:do activities that drain stamina and drink a lot of water
I lifted my boat and ran in circles just so I could lose my hunger and eat. I've been repeating the same thing over and over again. I don't think this is part of the game, it seems like it's just a corny exploit since there isn't anything else to do.
Use your head people, you're not thinking straight.
I had issues with newbies and friends who would begin playing and find this problem. No matter how much work there is that needs to get done and what is actually beneficial, unless you force them to do it they're convinced there's nothing to do because they aren't getting their immediate next skill. Pottery is not a singular profession where you learn the skill and you're done. Sitting around and waiting to get farming doesn't make you a farmer. Part of playing HnH is understanding that LP is not everything there is to a character. Stats are nice but domestic tasks always get overlooked.
So you want to be a farmer but don't want to find seeds and design a farm plot that's quick and efficient to use or organize your storehouses. You want high quality resources without exploring for them or gathering or preparing the resources to trade for them. You want to be a hunter or fighter but never learn how to fight with the combat system.
As a no-lifer I'm well aware that you can devote 16 hours a day to this game for weeks on end and still never have enough time to do everything you want to do, so the issue is less in that there aren't things to learn and do; it is more in how the system is presented and how new players evaluate this. Mind you, this type of thinking is not unique to newer players and even older players can fall into its trap.
It's still a fallacy to link your thinking to the new curiosity system, just now you're not encouraged to run off and deforest so you feel less active in your development. I prefer you thinking that you have nothing productive to do as opposed to having to do a blatantly boring and repetitive task. Lost quite a few good players because they thought that was the point of this game and I'll forever grieve their loss.
The real questions that need to be asked are the tasks that you should be getting done and what's really there to consume your time as well as why you feel there is nothing to do, what aspects of the system strike you as you need to wait? This is really the only way to remedy this break in thinking in the future.
So you're telling me you've already pulled all the stumps that will interfere with your building later on, paved all the land for building and made all the houses you'll need? If you did, and I very much doubt this, you should simply use run speed when you forage, and drink water to restore stamina when it runs out. You'll find more stuff in same amount of time *and* you'll get hungry so you can raise your stats.
To put it simply, I play this game between 10-15 hours a day 7 days a week and STILL can't keep up with everything i need to do. Very simply? OP is full of shit, no real discussion required....
"I shall PERSONALLY witness for you at the shiny, chrome gates of Valhalla!"