Game Client modified by Ender

Forum for alternative clients, mods & discussions on the same.

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LegoPenHis
Posts: 1
Joined: Tue Apr 03, 2012 5:42 am

Re: Game Client modified by Ender

Post by LegoPenHis »

EnderWiggin wrote: [*] Restricting the drawGobPath to humans (ArvinJA)
Why? I actually liked the way it was before.
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Nummy
Posts: 489
Joined: Sat Mar 19, 2011 10:01 am

Re: Game Client modified by Ender

Post by Nummy »

LegoPenHis wrote:
EnderWiggin wrote: [*] Restricting the drawGobPath to humans (ArvinJA)
Why? I actually liked the way it was before.
I agree with that, it was much easier to catch flying curios... now you make it even more harder...
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bmjclark
Posts: 4053
Joined: Thu Jan 27, 2011 6:40 am
Location: Ontario, Canada

Re: Game Client modified by Ender

Post by bmjclark »

It'd be cool if there was an option like hide for which things u want to see the path for, but i dont know if that is possible / worth the effort. I downgraded mine just to be able to see boat paths again =(
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
Hipponos
Posts: 57
Joined: Mon Feb 14, 2011 1:36 pm

Re: Game Client modified by Ender

Post by Hipponos »

I have a problem loading Ender client. I get past authentication and then Ender closes.

Vanilla works fine when started using "Play" button.

I forgot how to turn logging on so to see exception thrown. But I have a hunch that it has something to do with resources.

Could anyone help me with catching the exception?
Is there a way to go around resources fetching at start time and have them stored locally instead?
Is there a way I could use anything from vanilla to get Ender started?

Thanks!

Edit following reply:

run.bat

Code: Select all

start javaw -Xms256m -Xmx512m -jar haven.jar moltke.seatribe.se -r ./res
haven.jar size: 1,03MB (1.080.580 bytes).

Will post exception once I find a way to see it.
Last edited by Hipponos on Tue Apr 03, 2012 2:23 pm, edited 2 times in total.
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Tonkyhonk
Posts: 4501
Joined: Fri Sep 10, 2010 6:43 am

Re: Game Client modified by Ender

Post by Tonkyhonk »

Hipponos wrote:I have a problem loading Ender client. I get past authentication and then Ender closes.
viewtopic.php?f=27&t=12278
Hipponos
Posts: 57
Joined: Mon Feb 14, 2011 1:36 pm

Re: Game Client modified by Ender

Post by Hipponos »

Here's the exception:

Code: Select all

Exception in thread "Session reader" java.lang.RuntimeException: Delayed error in resource gfx/tiles/gold/gold (v1), from forking source backed by HTT
P res source (https://www.havenandhearth.com/res/)
        at haven.Resource.checkerr(Resource.java:1088)
        at haven.Resource.layer(Resource.java:971)
        at haven.MCache.loadset(MCache.java:139)
        at haven.MCache.tilemap(MCache.java:433)
        at haven.Session$RWorker.handlerel(Session.java:374)
        at haven.Session$RWorker.getrel(Session.java:385)
        at haven.Session$RWorker.run(Session.java:453)
Caused by: haven.Resource$LoadException: Load error in resource gfx/tiles/gold/gold(v1), from forking source backed by HTTP res source (https://www.ha
venandhearth.com/res/)
        at haven.Resource$Loader.handle(Resource.java:405)
        at haven.Resource$Loader.run(Resource.java:377)
        at java.lang.Thread.run(Unknown Source)
Caused by: java.net.ConnectException: Connection timed out: connect
        at java.net.PlainSocketImpl.socketConnect(Native Method)
        at java.net.PlainSocketImpl.doConnect(Unknown Source)
        at java.net.PlainSocketImpl.connectToAddress(Unknown Source)
        at java.net.PlainSocketImpl.connect(Unknown Source)
        at java.net.SocksSocketImpl.connect(Unknown Source)
        at java.net.Socket.connect(Unknown Source)
        at com.sun.net.ssl.internal.ssl.SSLSocketImpl.connect(Unknown Source)
        at com.sun.net.ssl.internal.ssl.BaseSSLSocketImpl.connect(Unknown Source)
        at sun.net.NetworkClient.doConnect(Unknown Source)
        at sun.net.www.http.HttpClient.openServer(Unknown Source)
        at sun.net.www.http.HttpClient.openServer(Unknown Source)
        at sun.net.www.protocol.https.HttpsClient.<init>(Unknown Source)
        at sun.net.www.protocol.https.HttpsClient.New(Unknown Source)
        at sun.net.www.protocol.https.AbstractDelegateHttpsURLConnection.getNewHttpClient(Unknown Source)
        at sun.net.www.protocol.http.HttpURLConnection.plainConnect(Unknown Source)
        at sun.net.www.protocol.https.AbstractDelegateHttpsURLConnection.connect(Unknown Source)
        at sun.net.www.protocol.http.HttpURLConnection.getInputStream(Unknown Source)
        at sun.net.www.protocol.https.HttpsURLConnectionImpl.getInputStream(Unknown Source)
        at haven.Resource$HttpSource.get(Resource.java:332)
        at haven.Resource$TeeSource.get(Resource.java:227)
        at haven.Resource$Loader.handle(Resource.java:398)
        ... 2 more
zann0
Posts: 58
Joined: Mon Feb 14, 2011 2:02 pm

Re: Game Client modified by Ender

Post by zann0 »

One question
Client kick me out after 10 minutes of idleness is it normal (come on you can't go and take piss without getting kicked out)
started after the new update
Duregar
Posts: 97
Joined: Sun May 22, 2011 1:23 am

Re: Game Client modified by Ender

Post by Duregar »

EnderWiggin wrote: [*] Restricting the drawGobPath to humans (ArvinJA)
bmjclark wrote:It'd be cool if there was an option like hide for which things u want to see the path for, but i dont know if that is possible / worth the effort. I downgraded mine just to be able to see boat paths again =(
I too already miss gobpath and I'm going to downgrade client because of that :(
xSeQueL
Posts: 11
Joined: Fri Mar 30, 2012 7:55 am

Re: Game Client modified by Ender

Post by xSeQueL »

I also miss godpath....makes it impossible to catch dragon flies as a noob -.-
Rhakar
Posts: 88
Joined: Wed Feb 29, 2012 5:06 pm

Re: Game Client modified by Ender

Post by Rhakar »

Same here, going to stick to old version.

Please consider making it a toggleable option, if you'd like it for non-humans aswell.

Thanks for all your work!

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