Was trying to some new recipes to use up all these carrots, made some spring stew.
The value of the raw ingredients (for perception).
1.1 + 1.1 + 2.4 + 2.4 = 7
The value of the finished product = 4.6.
So, is it because of the ingredients not being high quality? Or does eventually the finished product eventually surpass the raw ingredients?
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graal
- Posts: 174
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Re: Spring Stew
The problem is probably that the quality of the water/cauldron is lower than the ingredients.
If you check the wiki, a carrot Q10 has 1 FEP, and a peapod Q10 has 1 FEP (so, a total of 4 FEP for the recipe). The spring stew on the other hand has 6 FEPs. There is also the difference of the spring stew having half the FEPs going towards Charisma and the other half towards perception.
But even in your example, the total FEPs of the spring stew is still higher than the total FEPs of the carrots+peapods. However, if you want something specific, as perception, I would recommend eating the ingredients alone to avoid getting charisma instead.
If you check the wiki, a carrot Q10 has 1 FEP, and a peapod Q10 has 1 FEP (so, a total of 4 FEP for the recipe). The spring stew on the other hand has 6 FEPs. There is also the difference of the spring stew having half the FEPs going towards Charisma and the other half towards perception.
But even in your example, the total FEPs of the spring stew is still higher than the total FEPs of the carrots+peapods. However, if you want something specific, as perception, I would recommend eating the ingredients alone to avoid getting charisma instead.
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LadyV
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Re: Spring Stew
graal is correct you will get more perception by eating the individual items and skipping charisma.
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MagicManICT
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Re: Spring Stew
1. formula is usually: (avg ingredient 1 + avg ingredient 2 + avg ingredient n) / n. This can then further be softcapped by your skills and/or attributes. Also, when using cauldrons, if the quality of the water in the cauldron matters, is halved if it's a clay cauldron. If you have a skill and a ability softcapping the quality, it's figured as the geometric mean-- the nth root of (a * b * ... * n). (The cauldron itself never matters if I recall right.)
2. The final product of food is always greater than the individual parts. Just remember to account for the quality formula.
2. The final product of food is always greater than the individual parts. Just remember to account for the quality formula.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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graal
- Posts: 174
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Re: Spring Stew
Unless the wiki is wrong, the cauldron quality does matter. In the http://ringofbrodgar.com/wiki/Boiled_River_Pearl_Mussel , for instance, we have:MagicManICT wrote: (The cauldron itself never matters if I recall right.)
Also, in the cauldron page http://ringofbrodgar.com/wiki/Cauldron , you can read:The resulting item quality is influenced by the quality of the water and the mussel, and is softcapped by cooking and hardcapped by the cauldron's quality.
Therefore, I believe the cauldron quality is important depending on what you are cooking (and possibly on everything).The qualities of the water, fuel, ingredients and of the cauldron itself affect the quality of the result differently depending on the product.
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Sevenless
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Re: Spring Stew
Cauldron quality is interestingly misleading. If I remember correctly, the cauldron doesn't have a direct effect on the quality (Ie a Q9001 cauldron will never raise the quality of your stew). However, if the cauldron quality is below that of the water inside it, the water is used at a value of effectively (CauldronQ+WaterQ)/2. Generally speaking that's not something you'd use your best metal bars on, but using decent ones isn't a bad idea.graal wrote:Unless the wiki is wrong, the cauldron quality does matter. In the http://ringofbrodgar.com/wiki/Boiled_River_Pearl_Mussel , for instance, we have:MagicManICT wrote: (The cauldron itself never matters if I recall right.)
Also, in the cauldron page http://ringofbrodgar.com/wiki/Cauldron , you can read:The resulting item quality is influenced by the quality of the water and the mussel, and is softcapped by cooking and hardcapped by the cauldron's quality.
Therefore, I believe the cauldron quality is important depending on what you are cooking (and possibly on everything).The qualities of the water, fuel, ingredients and of the cauldron itself affect the quality of the result differently depending on the product.
Where it really gets bad is clay cauldrons. Clay cauldrons always have a quality of 0. That means they halve the quality of the water used to make the stew.
Been ages since I played though. That's just what I remember.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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Vengent
- Posts: 42
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Re: Spring Stew
That's the problem i'm sure.Where it really gets bad is clay cauldrons. Clay cauldrons always have a quality of 0. That means they halve the quality of the water used to make the stew.
Glad to hear that they -should- be better than the ingredients though.
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MagicManICT
- Posts: 18435
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Re: Spring Stew
Cauldrons are one of those areas where the wiki needs to be cleaned up... a LOT. I can't stand all the lag and so I've left the game for now. (Don't know why I haven't worked on cleaning it up before... probably because it IS work and not just needing a good rewrite).
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.