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Delamore
- Posts: 1234
- Joined: Mon Jul 13, 2009 9:11 am
Shift drop with carried objects
Reverse it so normal drops drops to the grid while shift drop drops to the pixel, this makes life so much easier for newbies.
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theTrav
- Posts: 3464
- Joined: Fri May 29, 2009 11:25 pm
Re: Shift drop with carried objects
Why is dropping to the grid such an important feature?
My instinctive reaction is that more organised should need more effort, but is there anything apart from aesthetic driving the need for grid alignment?
My instinctive reaction is that more organised should need more effort, but is there anything apart from aesthetic driving the need for grid alignment?
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Chakravanti
- Posts: 3345
- Joined: Sat Aug 29, 2009 3:38 am
Re: Shift drop with carried objects
No I disagree. I frequently move boats when doing large quantity trades. Boats have this huge fuckall bounding box that makes no fucking sense. Make it a bitch to drop. You anal retentive types can press shit. Not my fault your robot army is a bunch of slobs 
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
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Delamore
- Posts: 1234
- Joined: Mon Jul 13, 2009 9:11 am
Re: Shift drop with carried objects
It in general makes things easier for people to use, I've currently got 10 or so newbies running around and I don't need another terrible interface thing that goes against what the rest of the system uses (Built objects are built on the grid unless you hold shift to build on the pixel) to explain to them over and over because it's counter intuitivetheTrav wrote:Why is dropping to the grid such an important feature?
My instinctive reaction is that more organised should need more effort, but is there anything apart from aesthetic driving the need for grid alignment?
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XkrikX
- Posts: 234
- Joined: Sat Aug 15, 2009 6:39 am
- Location: under a rock in the forest
Re: Shift drop with carried objects
i agree with dela
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Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
Re: Shift drop with carried objects
Sure. Anything to make the interface more uniform or intuitive should be good.
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Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: Shift drop with carried objects
I like it, and I have one thing to add: while holding shift and carrying an object, a ghost of the object should appear where your mouse is, so you can see where exactly you will put down the object when you right-click. I tend to pick up and put down chests half a dozen times before I get them just right.
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Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
Re: Shift drop with carried objects
nice one
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Sever
- Posts: 723
- Joined: Fri Aug 28, 2009 8:38 pm
- Location: Elsewhere
Re: Shift drop with carried objects
Seconded.Potjeh wrote:I like it, and I have one thing to add: while holding shift and carrying an object, a ghost of the object should appear where your mouse is, so you can see where exactly you will put down the object when you right-click. I tend to pick up and put down chests half a dozen times before I get them just right.
Come back two hours earlier.
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Chakravanti
- Posts: 3345
- Joined: Sat Aug 29, 2009 3:38 am
Re: Shift drop with carried objects
This I can support.Potjeh wrote:I like it, and I have one thing to add: while holding shift and carrying an object, a ghost of the object should appear where your mouse is, so you can see where exactly you will put down the object when you right-click. I tend to pick up and put down chests half a dozen times before I get them just right.
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!