Farming ideas

Thoughts on the further development of Haven & Hearth? Feel free to opine!
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Raephire
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Farming ideas

Post by Raephire »

This thread will not just be about my idea but many ideas from everyone else. To help keep concepts organized.

My suggestion is to have farming and tilling fields affect the quality of the area. Very slow growth based primarily on perception attribute, and a bit of plow quality, crop quality, and farming skill.

PS. Quality of the area = Quality of the dirt etc.
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sabinati
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Re: Farming ideas

Post by sabinati »

here's a better idea : Shit
Fhqwhgads
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Re: Farming ideas

Post by Fhqwhgads »

I too, would like the ability to fertilize my own fields.
kobnach
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Re: Farming ideas

Post by kobnach »

Not to get into TMI or anything, but herbivore dung makes better fertilizer than ominivore dung, and is less likely to have unwanted side effects.

Once we have animal domestication, the cow and sheep pens really should provide material for improving/fertilizing fields.
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btaylor
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Re: Farming ideas

Post by btaylor »

kobnach wrote:Not to get into TMI or anything, but herbivore dung makes better fertilizer than ominivore dung, and is less likely to have unwanted side effects.

Once we have animal domestication, the cow and sheep pens really should provide material for improving/fertilizing fields.
When that is added a new metalworking item should also be implemented. The shovel. :D
The unfed mind devours itself. - Gore Vidal
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Raephire
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Re: Farming ideas

Post by Raephire »

sabinati wrote:here's a better idea : Shit
Agreed, fertilizing would be great :)
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Jackard
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Re: Farming ideas

Post by Jackard »

stepping in dung should lower happiness

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