Extra Bones and Crafted Curios

Ask, answer and discuss any and all topics about the hows, whys, wheres and whens of playing Haven & Hearth.
User avatar
Sevenless
Posts: 7704
Joined: Fri Mar 04, 2011 3:55 am
Location: Canada

Re: Extra Bones and Crafted Curios

Post by Sevenless »

Vengent wrote:
Update on this, (warning, anecdotal data point ahead).

Someone ingame said that the beehive "averaged" across all crops it had pollinated. Ie week 1, you've got 100 crops that were ql10, but then week 2 you've got 100 crops that were ql50.

That somehow those original 100 crops of ql10 were still involved in the beeswax/honey formula, and bringing down the average. I tried destroying the old hive, and building a new one in exact spot, with the same crops (only one harvest difference, so maybe a ql diference of 5 tops) the wax went from 9-12 to 33-31.

I know that one data point does not equal a fact, just some extra thoughts on the topic.

I've seen that as well. The quality dropped back down after a while, but theoretically a better Beehive might have something to do with it. As far as I know, not even Jorb/Loftar truly understand how beehives work at this point in time. The code was written a while back and they haven't bothered to re-decipher how it works.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life

The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
User avatar
shotgunn902
Posts: 678
Joined: Mon Aug 29, 2011 1:59 am

Re: Extra Bones and Crafted Curios

Post by shotgunn902 »

Beehives are such a mystery :lol:
Potjeh wrote:I can't take a moustacheless opponent seriously.
dagrimreefah wrote:Well, 19 months into playing, and NOW this is the most godawful, shittiest, laggiest game i've ever played. GG Jorbtard.
User avatar
MagicManICT
Posts: 18435
Joined: Tue Aug 17, 2010 1:47 am

Re: Extra Bones and Crafted Curios

Post by MagicManICT »

Seems like I recall someone stating they replaced a higher quality hive with a q10 materials hive and it still got the quality increase.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
Vengent
Posts: 42
Joined: Wed Jan 04, 2012 9:07 pm

Re: Extra Bones and Crafted Curios

Post by Vengent »

MagicManICT wrote:Seems like I recall someone stating they replaced a higher quality hive with a q10 materials hive and it still got the quality increase.
I can confirm this. Using carrots around 70-80 ql, I planted 60 of them in the radius of an entirely new beehive with minimal/average ql materials (no other crops in the radius but these 60 carrots).

Both honey and beeswax collected were ql 72.

So it's worthwhile to destroy and rebuild hives now and then to reset its pollination averages, but materials definitely don't matter.
mvgulik
Posts: 4102
Joined: Fri May 21, 2010 2:29 am

Re: Extra Bones and Crafted Curios

Post by mvgulik »

Last edited by mvgulik on Sat Apr 14, 2012 6:56 pm, edited 1 time in total.
User avatar
MagicManICT
Posts: 18435
Joined: Tue Aug 17, 2010 1:47 am

Re: Extra Bones and Crafted Curios

Post by MagicManICT »

Maybe beehives track "fodder quality" like cows do? Obvious answer is obvious
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
mvgulik
Posts: 4102
Joined: Fri May 21, 2010 2:29 am

Re: Extra Bones and Crafted Curios

Post by mvgulik »

MagicManICT wrote:Maybe beehives track "fodder quality" like cows do? Obvious answer is obvious
?
Care to elaborate on those two points.

---

Nevermind. (tagging MagicManICT as personal troll.)

Return to “How do I?”