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Panlannan
- Posts: 22
- Joined: Sun Nov 20, 2011 8:01 pm
Re: Makin a road
That's quite a road you have planned! (still miles away from me)
have you considered making a fork to the trade centre "apples and oranges" ?
People might actually bring cart loads of good to trade that way.
have you considered making a fork to the trade centre "apples and oranges" ?
People might actually bring cart loads of good to trade that way.
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bamump2k9
- Posts: 294
- Joined: Fri Apr 06, 2012 9:44 pm
Re: Makin a road
what's the coordinates? if i know that i can make plans on passing near itPanlannan wrote:That's quite a road you have planned! (still miles away from me)
have you considered making a fork to the trade centre "apples and oranges" ?
People might actually bring cart loads of good to trade that way.
The sum of my experience is comprised up of more skeletons on my own claim then alot of you guys have wood blocks invested in your wall. But even though these skeles show i am a bad player- i still strive to continue through this vile territory in the hopes that one day i will have an army big enough to find you and murder all you know
xoxo ~bamump
xoxo ~bamump
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Dallane
- Posts: 308
- Joined: Sun Jan 16, 2011 4:17 pm
Re: Makin a road
Why cart when you can CR.Panlannan wrote:That's quite a road you have planned! (still miles away from me)
have you considered making a fork to the trade centre "apples and oranges" ?
People might actually bring cart loads of good to trade that way.
also highwaymen
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Panlannan
- Posts: 22
- Joined: Sun Nov 20, 2011 8:01 pm
Re: Makin a road
You raise a good point but the point of this road isn't to be functional per se, more like a megaproject for the sake of it.Dallane wrote:
Why cart when you can CR.
also highwaymen
In fact I suspect that most villages/settlements would NOT want a road passing them, so that just anyone could visit
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EddieWrecker
- Posts: 43
- Joined: Tue Mar 29, 2011 10:35 am
- Location: Aussie Land, Adelaide
Re: Makin a road
You have to know that some fucker will be heading there with a pack loaded with seeds and a head full of nasty lol
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bamump2k9
- Posts: 294
- Joined: Fri Apr 06, 2012 9:44 pm
Re: Makin a road
cr costs too much, and you miss out on the forageablesDallane wrote:Why cart when you can CR.Panlannan wrote:That's quite a road you have planned! (still miles away from me)
have you considered making a fork to the trade centre "apples and oranges" ?
People might actually bring cart loads of good to trade that way.
also highwaymen
and highwaymen will happen... it's just changing jobs for folks that already rob and murder
not looking like anyone is saying they dont want a road, not getting any posts- haven't checked the mountain yet but not seeing anyone declaring 'no road'Panlannan wrote:You raise a good point but the point of this road isn't to be functional per se, more like a megaproject for the sake of it.Dallane wrote:
Why cart when you can CR.
also highwaymen
In fact I suspect that most villages/settlements would NOT want a road passing them, so that just anyone could visit
The sum of my experience is comprised up of more skeletons on my own claim then alot of you guys have wood blocks invested in your wall. But even though these skeles show i am a bad player- i still strive to continue through this vile territory in the hopes that one day i will have an army big enough to find you and murder all you know
xoxo ~bamump
xoxo ~bamump
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borka
- Posts: 9965
- Joined: Thu Feb 03, 2011 7:47 pm
- Location: World of Sprucecap
Re: Makin a road
Chaingangbamump2k9 wrote: it's just changing jobs for folks that already rob and murder
and btw. i wouldn't want a road system near my place - but lucky me (and you) you're far away with your project...
Avatar by SacreDoom
Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
Remember what the dormouse said: Feed your head Feed your head
Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
Remember what the dormouse said: Feed your head Feed your head
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bamump2k9
- Posts: 294
- Joined: Fri Apr 06, 2012 9:44 pm
Re: Makin a road
thems fighting wordsborka wrote: but lucky me (and you) you're far away with your project...
The sum of my experience is comprised up of more skeletons on my own claim then alot of you guys have wood blocks invested in your wall. But even though these skeles show i am a bad player- i still strive to continue through this vile territory in the hopes that one day i will have an army big enough to find you and murder all you know
xoxo ~bamump
xoxo ~bamump
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borka
- Posts: 9965
- Joined: Thu Feb 03, 2011 7:47 pm
- Location: World of Sprucecap
Re: Makin a road
nah i'm a friendly - i prolly would just plant grass over your road in case of ...

Avatar by SacreDoom
Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
Remember what the dormouse said: Feed your head Feed your head
Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
Remember what the dormouse said: Feed your head Feed your head