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Saif_Mahlik
- Posts: 473
- Joined: Mon May 17, 2010 8:52 pm
Re: Game Development: Salem & Haven
Yes! Got an invite
Thank you!! Now just waiting for the launch of the game
So excited!
Dead Beaten Horse.
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chocolaterain
- Posts: 309
- Joined: Sat Feb 04, 2012 10:35 am
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Realak
- Posts: 78
- Joined: Thu Mar 08, 2012 3:41 pm
Re: Game Development: Salem & Haven
Got invite.
I swear to god if Russians run shit in salem too/find exploits/cheat in this game...
We better defend that american soil
Edit: If so, gonna start the AIM movement, American Indian Movement!!! Kick everyone out! And this time, we ain't gonna end up owning casino's!! (not american indian irl, thought it is a cool concept, A highly mobile, never in one place at a time, group of raiders or something etc etc)
Purge them all I say, and scalp them!
I swear to god if Russians run shit in salem too/find exploits/cheat in this game...
We better defend that american soil
Edit: If so, gonna start the AIM movement, American Indian Movement!!! Kick everyone out! And this time, we ain't gonna end up owning casino's!! (not american indian irl, thought it is a cool concept, A highly mobile, never in one place at a time, group of raiders or something etc etc)
Purge them all I say, and scalp them!
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hazzor
- Posts: 2245
- Joined: Sat Sep 17, 2011 11:00 am
Re: Game Development: Salem & Haven
...Realak wrote:Got invite.
I swear to god if Russians run shit in salem too/find exploits/cheat in this game...
We better defend that american soil
Edit: If so, gonna start the AIM movement, American Indian Movement!!! Kick everyone out! And this time, we ain't gonna end up owning casino's!! (not american indian irl, thought it is a cool concept, A highly mobile, never in one place at a time, group of raiders or something etc etc)
Purge them all I say, and scalp them!
Oh boy, here I go cheesemaking again...
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Selva
- Posts: 25
- Joined: Mon Apr 02, 2012 9:30 pm
Re: Game Development: Salem & Haven
Didn't got the email, but i've got the 3 friends to sign up, anychance of trying to recruit more now?.
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NIGNOGNAG
- Posts: 269
- Joined: Fri Mar 16, 2012 11:44 pm
Re: Game Development: Salem & Haven
Depends on the successful or failed beta.Selva wrote:Didn't got the email, but i've got the 3 friends to sign up, anychance of trying to recruit more now?.
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Game Development: Salem & Haven
Because the paradox forums are... err... badly constructed for easy use, I'll say it here:
Intending to operate a trade outpost. If the defense system is good enough, and there's barter stands or the equivalent, wouldn't mind letting anyone in to trade at it. Otherwise I'll probably just use it as a buying and selling point for my village. I know my rangers like to track scents for fun so that will give them something to do in the off times and keep them away from the larders for a bit.
Also: Possibly a trade caravan that will bring goods to other "city" centers that spring up. Really not sure if the profit margins will be enough to make it worth the hassle though. But I know Phaen loves her wagons so why not try it
Intending to operate a trade outpost. If the defense system is good enough, and there's barter stands or the equivalent, wouldn't mind letting anyone in to trade at it. Otherwise I'll probably just use it as a buying and selling point for my village. I know my rangers like to track scents for fun so that will give them something to do in the off times and keep them away from the larders for a bit.
Also: Possibly a trade caravan that will bring goods to other "city" centers that spring up. Really not sure if the profit margins will be enough to make it worth the hassle though. But I know Phaen loves her wagons so why not try it
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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TheTylerLee
- Posts: 1604
- Joined: Thu Jul 21, 2011 6:00 am
Re: Game Development: Salem & Haven
In short: Congratulations, you are in the Salem Beta.
(also i look forward to your trade area sevenless)
(also i look forward to your trade area sevenless)
Discord: XiliX#2791
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painhertz
- Posts: 6185
- Joined: Sat Jan 22, 2011 2:07 am
- Website: Http://www.noneyafuckinbusyness.com
- Yahoo Messenger: chaosovum
- Location: Louisiana
Re: Game Development: Salem & Haven
Sevenless wrote:Because the paradox forums are... err... badly constructed for easy use, I'll say it here:
Intending to operate a trade outpost. If the defense system is good enough, and there's barter stands or the equivalent, wouldn't mind letting anyone in to trade at it. Otherwise I'll probably just use it as a buying and selling point for my village. I know my rangers like to track scents for fun so that will give them something to do in the off times and keep them away from the larders for a bit.
Also: Possibly a trade caravan that will bring goods to other "city" centers that spring up. Really not sure if the profit margins will be enough to make it worth the hassle though. But I know Phaen loves her wagons so why not try it
No point. Just not anything like this in game nor is there enough things even worth trading. This isn't Haven and you're still thinking in Haven terms....
Last edited by painhertz on Tue Apr 17, 2012 4:45 pm, edited 1 time in total.
"I shall PERSONALLY witness for you at the shiny, chrome gates of Valhalla!"
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fallout
- Posts: 964
- Joined: Sun Apr 18, 2010 3:17 am
Re: Game Development: Salem & Haven
If you signed up during the first round of referrals I recommend creating 3 random emails and signing up again.