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aso11
- Posts: 825
- Joined: Wed May 12, 2010 11:45 pm
- Location: Somewhere over the rainbow
Re: Combat Skillz O.o
Oh god. I'm sorry, OP, but I don't know how the others are reading your words without crying tears of blood. If I understand correctly, you're posting an idea about "improving" combat. I would suggest learning how combat works first. If you can kill a deer with UA/Melee, then I'd say you're at least decently experienced.
"Normal" is only a difficulty level in video games - Aso11
Jackard: Koya only raises the lynx so he can molest it later
Koya: What means "molest" ? Translator cannot translate it or do it with no logics...
"And no im not native to english, I was born in the usa." - A very bad troll.
Jackard: Koya only raises the lynx so he can molest it later
Koya: What means "molest" ? Translator cannot translate it or do it with no logics...
"And no im not native to english, I was born in the usa." - A very bad troll.
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Couvekc
- Posts: 10
- Joined: Sat Apr 07, 2012 6:39 pm
Re: Combat Skillz O.o
>.< mm naw nuthing even close to "improving" simply grasping an idea about how the combat system works, simply in having this post up and getting the wee bits of feed back (along the lines of how "clueless" i r 4 2 b) allowed me the ability to reform my way of thinking, as such i'm in no way putting down the system with which they use, more just getting an idea of what application skiilz would be put to, so effectively from what i gather thus far, each skill apply's a base chagne to one of severa factors to allow for a semi-turn based attack system, i was making this suggestion under the thought that combat was more second by second, as apposed to time based on initiative ^.^
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fanit937
- Posts: 667
- Joined: Fri Jan 29, 2010 9:23 am
- Location: Smithy
Re: Combat Skillz O.o
OP, go fight something.
People are capable of kindness angels can only dream of, yet can commit sins that put demons to shame.