Yes.Tonkyhonk wrote:ah, so this is the one kerrigan was talking about last night?
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DPblH
- Posts: 432
- Joined: Wed Jun 09, 2010 4:57 pm
Re: Dis i hope u enjoy Summoing bug
Give a man a game engine and he delivers a game. Teach a man how to make a game engine and he never delivers anything.
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Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
Re: Dis i hope u enjoy Summoing bug
radial menu always was a dumb buggy redundant mechanic. swimdrinking case in point.Saphireking65 wrote:Man there are so many bugs with the radial menu.
we made it just skip some of them in our custom client. context-sensitive actions ftw
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Saphireking65
- Posts: 856
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Re: Dis i hope u enjoy Summoing bug
Ah yes, that's another. All these glitches can be fixed by just improving the radial menu. It's a good concept, just poorly executed.Jackard wrote:radial menu always was a dumb buggy redundant mechanic. swimdrinking case in point.
we made it just skip some of them in our custom client. context-sensitive actions ftw
Jackard wrote:fucking wizardsSotsa wrote:I'm sad to see a wizard has shrunk your cabin and put it in a bottle.
better luck next time.
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Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
Re: Dis i hope u enjoy Summoing bug
noSaphireking65 wrote:It's a good concept
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DatOneGuy
- Posts: 5553
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- Location: I'm in Miami, trick.
Re: Dis i hope u enjoy Summoing bug
It was never a 'good' concept, just an acceptable one.Saphireking65 wrote: It's a good concept, just poorly executed.
Like houses loading as their own worlds, the amount of bugs they produce is just stupid for an idea that's really not cooler than the original idea of them being actual parts of the map anyway.
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