Game Client modified by Ender
Moderator: Phades
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LadyV
- Posts: 3113
- Joined: Wed Jan 25, 2012 2:34 am
Re: Game Client modified by Ender
I know there is a folder labeled cave in Enders. Can we map caves? Is so how do i do it?
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mvgulik
- Posts: 4090
- Joined: Fri May 21, 2010 2:29 am
Re: Game Client modified by Ender
To map caves:
When inside a cave (or house, etc). You have a additional disk-icon in the mini-map window. Pressing that will dump the current map to a map named "cave"* (in the same way as normal session-maps are saved, ergo: in its own time-stamped sub-folder.)
*) the "cave" folder is created if it don't exist yet.
Note: no auto-save on leaving the cave, so make sure you save before leaving.
When inside a cave (or house, etc). You have a additional disk-icon in the mini-map window. Pressing that will dump the current map to a map named "cave"* (in the same way as normal session-maps are saved, ergo: in its own time-stamped sub-folder.)
*) the "cave" folder is created if it don't exist yet.
Note: no auto-save on leaving the cave, so make sure you save before leaving.
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LadyV
- Posts: 3113
- Joined: Wed Jan 25, 2012 2:34 am
Re: Game Client modified by Ender
Thank you.mvgulik wrote:To map caves:
When inside a cave (or house, etc). You have a additional disk-icon in the mini-map window. Pressing that will dump the current map to a map named "cave"* (in the same way as normal session-maps are saved, ergo: in its own time-stamped sub-folder.)
*) the "cave" folder is created if it don't exist yet.
Note: no auto-save on leaving the cave, so make sure you save before leaving.
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mvgulik
- Posts: 4090
- Joined: Fri May 21, 2010 2:29 am
Re: Game Client modified by Ender
Finally I got something useful about that "Delayed error in resource gfx/hud/skills/hunting (v3)" error. (kinda suspected it, but ... I'm lazy. Was probably already know by some ...)
When:
- starting client. (not directly reproduceble when item is put in inventory after client start.)
- opening skills tab. (crash point)
- having some* item in character inventory that needs a skill that the character don't has yet.
- * in this case it was a fully equipped fishing pole. (and no fishing skill on character.) (not sure if its a general thing or just for some specific items/skills.)
- [Win.Xp.Pro.Sp3.32bits][Java.1.7.0_02-b13][Ender.01.03.12/r55]
ERR_5503.A.log
Mmm ... Don't mind taking a look at your Salem client ... But ... Well ... No invite yet.
(he, it might work
)
[spelling]
When:
- starting client. (not directly reproduceble when item is put in inventory after client start.)
- opening skills tab. (crash point)
- having some* item in character inventory that needs a skill that the character don't has yet.
- * in this case it was a fully equipped fishing pole. (and no fishing skill on character.) (not sure if its a general thing or just for some specific items/skills.)
- [Win.Xp.Pro.Sp3.32bits][Java.1.7.0_02-b13][Ender.01.03.12/r55]
Code: Select all
--- = before closing client ---
javax.media.opengl.GLException: java.lang.RuntimeException: Delayed error in resource gfx/hud/skills/hunting (v3), from forking source backed by HTTP res source (http://www.havenandhearth.com/res/)
at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:271)
at javax.media.opengl.GLCanvas.maybeDoSingleThreadedWorkaround(GLCanvas.java:410)
at javax.media.opengl.GLCanvas.display(GLCanvas.java:244)
at haven.HavenPanel.uglyjoglhack(HavenPanel.java:363)
at haven.HavenPanel.run(HavenPanel.java:392)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.RuntimeException: Delayed error in resource gfx/hud/skills/hunting (v3), from forking source backed by HTTP res source (http://www.havenandhearth.com/res/)
at haven.Resource.checkerr(Resource.java:1133)
at haven.Resource.layer(Resource.java:1016)
at haven.CharWnd$SkillList$1.compare(CharWnd.java:485)
at haven.CharWnd$SkillList$1.compare(CharWnd.java:479)
at java.util.TimSort.countRunAndMakeAscending(Unknown Source)
at java.util.TimSort.sort(Unknown Source)
at java.util.TimSort.sort(Unknown Source)
at java.util.Arrays.sort(Unknown Source)
at java.util.Collections.sort(Unknown Source)
at haven.CharWnd$SkillList.draw(CharWnd.java:505)
at haven.Widget.draw(Widget.java:290)
at haven.Widget.draw(Widget.java:290)
at haven.Window.draw(Window.java:140)
at haven.Widget.draw(Widget.java:290)
at haven.RootWidget.draw(RootWidget.java:116)
at haven.UI.draw(UI.java:150)
at haven.HavenPanel.redraw(HavenPanel.java:268)
at haven.HavenPanel$1.display(HavenPanel.java:91)
at com.sun.opengl.impl.GLDrawableHelper.display(GLDrawableHelper.java:78)
at javax.media.opengl.GLCanvas$DisplayAction.run(GLCanvas.java:435)
at com.sun.opengl.impl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:194)
at javax.media.opengl.GLCanvas$DisplayOnEventDispatchThreadAction.run(GLCanvas.java:452)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$000(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Caused by: haven.Resource$LoadException: Wrong res version (5 != 3)
at haven.Resource.load(Resource.java:1056)
at haven.Resource.access$300(Resource.java:74)
at haven.Resource$Loader.handle(Resource.java:471)
at haven.Resource$Loader.run(Resource.java:450)
at java.lang.Thread.run(Unknown Source)
Exception in thread "Haven UI thread" javax.media.opengl.GLException: java.lang.RuntimeException: Delayed error in resource gfx/hud/skills/hunting (v3), from forking source backed by HTTP res source (http://www.havenandhearth.com/res/)
at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:271)
at javax.media.opengl.GLCanvas.maybeDoSingleThreadedWorkaround(GLCanvas.java:410)
at javax.media.opengl.GLCanvas.display(GLCanvas.java:244)
at haven.HavenPanel.uglyjoglhack(HavenPanel.java:363)
at haven.HavenPanel.run(HavenPanel.java:392)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.RuntimeException: Delayed error in resource gfx/hud/skills/hunting (v3), from forking source backed by HTTP res source (http://www.havenandhearth.com/res/)
at haven.Resource.checkerr(Resource.java:1133)
at haven.Resource.layer(Resource.java:1016)
at haven.CharWnd$SkillList$1.compare(CharWnd.java:485)
at haven.CharWnd$SkillList$1.compare(CharWnd.java:479)
at java.util.TimSort.countRunAndMakeAscending(Unknown Source)
at java.util.TimSort.sort(Unknown Source)
at java.util.TimSort.sort(Unknown Source)
at java.util.Arrays.sort(Unknown Source)
at java.util.Collections.sort(Unknown Source)
at haven.CharWnd$SkillList.draw(CharWnd.java:505)
at haven.Widget.draw(Widget.java:290)
at haven.Widget.draw(Widget.java:290)
at haven.Window.draw(Window.java:140)
at haven.Widget.draw(Widget.java:290)
at haven.RootWidget.draw(RootWidget.java:116)
at haven.UI.draw(UI.java:150)
at haven.HavenPanel.redraw(HavenPanel.java:268)
at haven.HavenPanel$1.display(HavenPanel.java:91)
at com.sun.opengl.impl.GLDrawableHelper.display(GLDrawableHelper.java:78)
at javax.media.opengl.GLCanvas$DisplayAction.run(GLCanvas.java:435)
at com.sun.opengl.impl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:194)
at javax.media.opengl.GLCanvas$DisplayOnEventDispatchThreadAction.run(GLCanvas.java:452)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$000(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Caused by: haven.Resource$LoadException: Wrong res version (5 != 3)
at haven.Resource.load(Resource.java:1056)
at haven.Resource.access$300(Resource.java:74)
at haven.Resource$Loader.handle(Resource.java:471)
at haven.Resource$Loader.run(Resource.java:450)
at java.lang.Thread.run(Unknown Source)
--- + after closing client ---
Exception in thread "Haven main thread" java.lang.RuntimeException: Delayed error in resource gfx/hud/skills/hunting (v3), from forking source backed by HTTP res source (http://www.havenandhearth.com/res/)
at haven.Resource.checkerr(Resource.java:1133)
at haven.Resource.compareTo(Resource.java:1025)
at haven.Resource.compareTo(Resource.java:74)
at java.util.ComparableTimSort.countRunAndMakeAscending(Unknown Source)
at java.util.ComparableTimSort.sort(Unknown Source)
at java.util.ComparableTimSort.sort(Unknown Source)
at java.util.Arrays.sort(Unknown Source)
at java.util.Collections.sort(Unknown Source)
at haven.Resource.dumplist(Resource.java:1181)
at haven.MainFrame.main2(MainFrame.java:296)
at haven.MainFrame.access$100(MainFrame.java:52)
at haven.MainFrame$6.run(MainFrame.java:327)
at java.lang.Thread.run(Unknown Source)
Caused by: haven.Resource$LoadException: Wrong res version (5 != 3)
at haven.Resource.load(Resource.java:1056)
at haven.Resource.access$300(Resource.java:74)
at haven.Resource$Loader.handle(Resource.java:471)
at haven.Resource$Loader.run(Resource.java:450)
... 1 more
Druk op een toets om door te gaan. . .
Mmm ... Don't mind taking a look at your Salem client ... But ... Well ... No invite yet.
[spelling]
Last edited by mvgulik on Sun Apr 29, 2012 4:29 pm, edited 2 times in total.
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Tonkyhonk
- Posts: 4501
- Joined: Fri Sep 10, 2010 6:43 am
Re: Game Client modified by Ender
mvgulik, i think that error is known to occur when the res server is down, not the client side issue.
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mvgulik
- Posts: 4090
- Joined: Fri May 21, 2010 2:29 am
Re: Game Client modified by Ender
Huh ? ... that's not making any sense to me at this moment.
+ The res server seems to be online.
+ its not a problem with the vanilla client. (as I general use that one to fix/bypass this error.)
+ Your sure your thinking about the same error/problem. (there are more problems that tend to spit out delayed res error lines/messages.)
+ The res server seems to be online.
+ its not a problem with the vanilla client. (as I general use that one to fix/bypass this error.)
+ Your sure your thinking about the same error/problem. (there are more problems that tend to spit out delayed res error lines/messages.)
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ArvinJA
- Posts: 1255
- Joined: Sun Mar 20, 2011 1:02 pm
- Location: Sweden
Re: Game Client modified by Ender
This is a known bug, when switching between characters the belt files can get fucked, once that happens this can happen.
The low life has lost its appeal
And I'm tired of walking these streets
To a room with its cupboards bare
And I'm tired of walking these streets
To a room with its cupboards bare
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mvgulik
- Posts: 4090
- Joined: Fri May 21, 2010 2:29 am
Re: Game Client modified by Ender
Darn 1 ... you guys are not easy. But ok, by by belt files.
Darn 2 ... 'error on exit' not going away.
... ok, got rid of it ... and now I have to eat (RL)
Later ...
Darn 2 ... 'error on exit' not going away.
... ok, got rid of it ... and now I have to eat (RL)
Later ...
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mvgulik
- Posts: 4090
- Joined: Fri May 21, 2010 2:29 am
Re: Game Client modified by Ender
Erm ... bummer. After returning back to the problem.
I run into the fact that 3 of my 4 client setups where giving the same exit error. On a different (no skills to) character.
Trying to see if I can find out whats up with this first.
(Down to two clients exiting ok, and two still triggering that error on exit.)
Some data, In case someone might have some additional idea's:
- Clients setups are completely separated. (Setup in different home folders, running under different win-user accounts (ergo: separated local HnH cache.)
- All belt files where removed from all client setups.
- HnH cache compare: Nothing that seems related ...
- ... (HnH root files compare. generally never turning up anything.)
- ... ?
I run into the fact that 3 of my 4 client setups where giving the same exit error. On a different (no skills to) character.
Trying to see if I can find out whats up with this first.
(Down to two clients exiting ok, and two still triggering that error on exit.)
Some data, In case someone might have some additional idea's:
- Clients setups are completely separated. (Setup in different home folders, running under different win-user accounts (ergo: separated local HnH cache.)
- All belt files where removed from all client setups.
- HnH cache compare: Nothing that seems related ...
- ... (HnH root files compare. generally never turning up anything.)
- ... ?
Last edited by mvgulik on Tue May 01, 2012 12:56 am, edited 1 time in total.
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Thelistener
- Posts: 5
- Joined: Sun Jan 23, 2011 7:40 pm
Re: Game Client modified by Ender
Does anyone know how I can fix my Ender's client so that I can use my claim? The claim options are messed up in Ender's client and all I get is "Land Management" with the only thing under it being "Selected Area". Anyone know what's up with it?