Game Development: All Hallows' Eve

Announcements about major changes in Haven & Hearth.
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loftar
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Re: Game Development: All Hallows' Eve

Post by loftar »

loftar wrote:
Potjeh wrote:Small interface suggestion: make it possible to right-click with a fishing pole part on a fully equipped fishing pole to just switch that part. Disassembling and reassembling the whole pole is unnecessary tedium.
QFT.
So there, this should be fixed now. I also made it so that using baits instead of lures makes you catch fish 100% of the time (it seemed reasonable since the bait is expended).
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Gaiadin
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Re: Game Development: All Hallows' Eve

Post by Gaiadin »

does it give LP now? And should we expect some useful fish cooking recipes soonish or will that be a while?
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loftar
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Re: Game Development: All Hallows' Eve

Post by loftar »

It does give LP now, and as for the recipes, I certainly won't be adding them before Jorb wakes up and can extract the images and stuff for them, but even then I probably won't do it for a while. Suck as though it may, I do have schoolwork to do.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Gaiadin
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Re: Game Development: All Hallows' Eve

Post by Gaiadin »

ooo Jorb claims he's waiting on you! Dev-off!
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bajuba
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Re: Game Development: All Hallows' Eve

Post by bajuba »

loftar wrote:It does give LP now, and as for the recipes, I certainly won't be adding them before Jorb wakes up and can extract the images and stuff for them, but even then I probably won't do it for a while. Suck as though it may, I do have schoolwork to do.
I'll help if I can. What classes are you taking.
Was Lawspeaker of Macomb in W2.
MadAlice
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Re: Game Development: All Hallows' Eve

Post by MadAlice »

loftar wrote:
loftar wrote:
Potjeh wrote:Small interface suggestion: make it possible to right-click with a fishing pole part on a fully equipped fishing pole to just switch that part. Disassembling and reassembling the whole pole is unnecessary tedium.
QFT.
So there, this should be fixed now. I also made it so that using baits instead of lures makes you catch fish 100% of the time (it seemed reasonable since the bait is expended).

Are lures supposed to be permanent? My fishing pole stops working after a while and I have to make and attach a new lure.
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sabinati
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Re: Game Development: All Hallows' Eve

Post by sabinati »

they have a chance to break or get lost or whatever
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Sarge
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Re: Game Development: All Hallows' Eve

Post by Sarge »

No lures and hooks break from time to time and line also snaps now and again.
factnfiction101 wrote:^I agree with this guy.
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loftar
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Re: Game Development: All Hallows' Eve

Post by loftar »

The lure, hook and line each have a 1% chance of breaking each time you fish. (Except, at least for now, when using baits instead of lures, in which case only the bait is lost)
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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kLauE
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Re: Game Development: All Hallows' Eve

Post by kLauE »

This Jackomask looks so hillarous.

Nice work jorb :D

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