Not bad, but the skull thrones need to have a deconstruct action of sort!Axehilt wrote:UPDATE. Here's my stab at things, with a limited knowledge of how death and ancestors actually work at the moment:
Skeletons, Burials, and Skull ThronesSo murderers construct ever more elaborate skull thrones for the larger bonuses, but this also makes them a bigger and bigger target for everyone they've ever killed, because everyone wants to get their corpse properly buried for the reincarnation stats.
- Player skeletons may be picked up and stored in your inventory as a 2x2 item.
- Know how you retain a percentage of your skills/stats on death? Well now you only get half of that on reincarnation.
- How do you get the other half? By burying your skeleton (or if someone else buries it for you.) (alternatively you get 100% of normal reincarnation stats when dying, and burial simply gives you a bonus on top of that.)
- Skull thrones can be created, and upgraded. Each upgrade level increases the owner's stats 1%, and the resource requirement (in skeletal corpses) raises dramatically with each level (something like 1, 5, 25, 100, 1000.) Individual skeletons are still tracked.
I want to bring a party with siege engines, break down the walls, kill the guards, and have the party members guard the door at my back while I rush across the trone room to tear down the evil skull throne and retrieve my honourable grandfather's noble skull for a proper burial (in a gold decorated lead case).
EDIT: ehh, read whole posts from now on, not just the upper 3/4ths
