Which sections and how large they are is prolly random - just another math formula
Wiki shows an excact picture of the area you can dig around mine supports:
and there are threads about "snake patterns" like snake mining without mine support in the forums - do a search yourself pls
they should answer your questions hopefully
edit: changed search words
Avatar by SacreDoom
Java 8 - manually downloads - good to check for actual versions url here: viewtopic.php?f=42&t=40331 Remember what the dormouse said: Feed your head Feed your head
Damage from a collapsing wall ripples. If the wall is 100% repaired, the adjoined sections will take damage, but it'll never be enough to destroy them. If the sections are less than 100%, it could very well collapse four or five sections when you knock one down.
For a collapse check, the system looks at so many tiles directly behind the character. If so many aren't mined out, there's 0% chance of a collapse.
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Thank for the uber detailed answer. I don't understand how it could be possible for someone to have found this out. I'm guessing jorb explained it at some point in time. Is there such a thing as decay speed? Or do structures have different amounts of decay hits they can take and are subject to the same random decay?
Decay is completely random. You can see it while you're playing if you pay attention. The tilled fields of your farm will be most obvious as they'll be tilled one moment, and when you leave the screen and come back, they'll have reverted. (I believe a screen refresh is needed, such as leaving visual range or going in a house and coming back out.) When the decay hits a tile with a building on it, that building takes a bit of damage (buildings on a claim are immune to decay as long as specific criteria are met).
I'm assuming jorb or loftar one explained. It's not a mechanic that'd be obvious.
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I've been searching for an answer to my question, but having trouble phrasing it.
Once natural land squares have turned to grass,
is there anyway of turning that land square back to it's natural terrain?
EddieWrecker wrote:I've been searching for an answer to my question, but having trouble phrasing it.
Once natural land squares have turned to grass,
is there anyway of turning that land square back to it's natural terrain?
To some extent. Grass can be stomped to dirt. Grass can be plowed and eventually get moor. Moor can become heath. Plant a tree and it will slowly change grass to forest floor. That's about it I can think of.
1. Is there a method of sealing a cave entrance from the inside so that folks from the outside can't use it? I'm looking for the best way to seal off a couple of cave entrances in my local cave complex.
2. Has anyone found high q water in caves or levels 2-5 with mines? Also how does one collect water from 'deep water' areas within caves? Do I need to build a boat?
Ogrim wrote:1. Is there a method of sealing a cave entrance from the inside so that folks from the outside can't use it? I'm looking for the best way to seal off a couple of cave entrances in my local cave complex.
Make several alts and put their Hearth Fires so that they block the entrance.
Scooby Doo taught us that the real monsters are humans.
Ogrim wrote:1. Is there a method of sealing a cave entrance from the inside so that folks from the outside can't use it? I'm looking for the best way to seal off a couple of cave entrances in my local cave complex.
You can't, from the inside that is following this simple formula. (Can't dig into walls within 50 tiles of a cave entrance) + (Can't pave closer than 2 tiles to a cave wall without digging) = FUCK
You can't seal a cave entrance from the inside to block people from using it outside. You have to block it outside to prevent people from using it. I've always liked building a brick wall section directly in front of the cave entrance if I don't want anyone accessing it and I don't need it.
The other question: water doesn't exist down there, only on L1 underground.
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