-
loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Fisherman's wharf
Yeah, I know. The next revision of the map generator really should have a sea. Apart from marine life, it would be great to be able to produce salt as well. When we implement food decay, salting meat would be such an obvious method of conservation. I also really regret not preserving a formal difference between lakes and rivers (right now, I can't really tell them apart programmatically).
"Object-oriented design is the roman numerals of computing." -- Rob Pike
-
Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: Fisherman's wharf
Can you retrieve the seeds used to generate the current maps? You could regenerate the existing maps, adding one variable to determine if a tile is river/lake/neither. No extra rand() calls required, so you should get the same maps. Then you can rip out the water type data and merge it with the existing map.
Anyway, you could implement salt mines if you want to try out salting before you're ready for the next map reset. It'd give us a place to send our newbs too
Anyway, you could implement salt mines if you want to try out salting before you're ready for the next map reset. It'd give us a place to send our newbs too
-
sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
- Location: View active topics
Re: Fisherman's wharf
loftar wrote:When we implement food decay, salting meat would be such an obvious method of conservation.
also smokehouses and pickling please
-
Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
-
MadAlice
- Posts: 29
- Joined: Fri Oct 09, 2009 7:53 pm
Re: Fisherman's wharf
I was hoping I could use some intestines and catch a shark, but no such luck.
-
swebonny
- Posts: 102
- Joined: Mon Aug 10, 2009 12:17 am
Re: Fisherman's wharf
We need some kind of hook made of 10 wood logs and 4 boulders to catch blue whales.
-
sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
- Location: View active topics
Re: Fisherman's wharf
gonna need some steel thread for that, matey
-
RaptorJedi
- Posts: 311
- Joined: Fri May 29, 2009 5:53 pm
Re: Fisherman's wharf
Potjeh wrote: Also, I caught 7 already, and no carp yet. I heard there's sturgeon, which I haven't caught yet, so that leaves just one unknown. I sure hope it's carp.
I was checking the wikipedia pages on all the fish, and the Bream is a type of carp.
<Megagun> FOx
-
firemage
- Posts: 76
- Joined: Fri Jun 12, 2009 7:00 pm
Re: Fisherman's wharf
I've just caught some Eels in the evening (in the middle between midday and sunset) at a river
with a bone hook and a wood fish as lure. Don't know the moon phase atm.
They take up 2 spaces vertically when caught and produces 2 filets when butchered.
They give agility FEPs.
with a bone hook and a wood fish as lure. Don't know the moon phase atm.
They take up 2 spaces vertically when caught and produces 2 filets when butchered.
They give agility FEPs.
-
Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm