Progression: I've noticed that many people blank out their combat skills in screenies, but what are some estimates of what people are walking around with? I'm mainly interested in str agi con psy melee cooking and smithing. ie is 100 str/psy respectable? or is it more like 200? Are stats or skill levels generally more important?
Supergrids: Which ones exist? I know there's the center 9 and have heard of third tier grids to the NE. Where are these? In a 5x5 grid numbered left-to-right top-to-bottom would it be like 4,5,10? (the corner)
How was the maplib made? Can you export maps made ingame to that? Or did someone go through and do it by hand? Or did Loftar provide it?
Do any maplib's exist for the outer supergrids that are private? Or do they just not exist yet?
Prospecting: Which supergrids are already thoroughly prospected? Do I need to just wait for new ones to open up? And is rustroot worth much?
Any insight will be greatly appreciated!
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Cain
- Posts: 285
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- Location: Wesleyan University
Progression, Supergrids, and Prospecting
I once dreamt of crafting beautiful thane's rings... then I discovered Big Bear Bangers. Now I smash beautiful things.
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Seizure
- Posts: 1021
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Re: Progression, Supergrids, and Prospecting
Progression: from what I have seen there are several people with 100+ in stats, and a handful with 200+.
Maplib was dev. made. It was released with the new map, and it has been stated that will be the only official map.
I am sure there are private maplibs out, but thats the thing. They are private. You can also make maps in game.
Prospecting: Last time someone went out to see how many unclaimed mines there were, we realized that mines were all over. They are slowly getting taken, but there will be new supergrids before that happens. (nobody has said this, but I know its true)
Maplib was dev. made. It was released with the new map, and it has been stated that will be the only official map.
I am sure there are private maplibs out, but thats the thing. They are private. You can also make maps in game.
Prospecting: Last time someone went out to see how many unclaimed mines there were, we realized that mines were all over. They are slowly getting taken, but there will be new supergrids before that happens. (nobody has said this, but I know its true)
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Cain
- Posts: 285
- Joined: Fri Oct 09, 2009 11:35 pm
- Location: Wesleyan University
Re: Progression, Supergrids, and Prospecting
A handful > several What I'm really wondering is what level of combat skills I need to not be completely obliterated by goons/random griefers/whatever comes along
And what level Psy/dex/smithing the top crafters have? (i'm not sure how secret information is in the HnH community, but meh)
I realize you can make in game maps, hence my question. After spending awhile on the mablib site, I've discovered that the HnH map system works amazingly with mablib. Because Of this I'm going to start mapping some of the outer supergrids.
And what level Psy/dex/smithing the top crafters have? (i'm not sure how secret information is in the HnH community, but meh)
I realize you can make in game maps, hence my question. After spending awhile on the mablib site, I've discovered that the HnH map system works amazingly with mablib. Because Of this I'm going to start mapping some of the outer supergrids.
I once dreamt of crafting beautiful thane's rings... then I discovered Big Bear Bangers. Now I smash beautiful things.
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sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
- Location: View active topics
Re: Progression, Supergrids, and Prospecting
as far as combat skills go, the more the better
i have 75 dex right now, not sure what anyone else might have
i have 75 dex right now, not sure what anyone else might have