Mining LP

Thoughts on the further development of Haven & Hearth? Feel free to opine!
User avatar
Delamore
Posts: 1234
Joined: Mon Jul 13, 2009 9:11 am

Re: Mining LP

Post by Delamore »

Potjeh wrote:How does changing LP payout make anything less tedious?

Anyway, I agree that mining needs to be more interesting. Fishing was boring before the update, and now it's tons of fun. Why? Because now it involves decision making (picking lure etc.). There needs to be some decision making involved in mining.
Increasing the LP was just part of making mining an enjoyable part of the game, actual interesting features are another part but are the harder part of it.
Increasing the LP is a step towards fixing the problem.
User avatar
Jackard
Posts: 8849
Joined: Sun Jul 12, 2009 6:07 am
Location: fucking curios how do they work

Re: Mining LP

Post by Jackard »

Potjeh wrote:How does changing LP payout make anything less tedious?

Anyway, I agree that mining needs to be more interesting. Fishing was boring before the update, and now it's tons of fun. Why? Because now it involves decision making (picking lure etc.). There needs to be some decision making involved in mining.
gems
User avatar
theTrav
Posts: 3464
Joined: Fri May 29, 2009 11:25 pm

Re: Mining LP

Post by theTrav »

I agree with potjeh and half of del.

LP increase would be pointless, make mines more interesting with more content
User avatar
loftar
Posts: 9096
Joined: Fri Apr 03, 2009 7:05 am
Location: Your character database

Re: Mining LP

Post by loftar »

I also agree with Potjeh in that regard, and the same thing can well be said for farming. I think it is safe to say that the current revision of both of those systems, as well as many others, isn't the last. Also, LP adjustments in general feel a bit pointless since we're going to replace the LP system anyway.
"Object-oriented design is the roman numerals of computing." -- Rob Pike

Return to “Critique & Ideas”