Curio lp gain question.

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HasseKebab
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Curio lp gain question.

Post by HasseKebab »

Greetings!

I've thought about a thing,
Let's say that i got 4 Q0 branches and à Q0 fir cone and i got 1 surv, and i make an Q0 cone cow.
If i would study it with 100% LA, should i get any LP at all?
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MagicManICT
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Joined: Tue Aug 17, 2010 1:47 am

Re: Curio lp gain question.

Post by MagicManICT »

Well, doing the math...

(Q cone + avg Q of branches) / 2 = Q cone cow

or

(0 + 0) / 2 = 0,

which wouldn't be softcapped by survival since 0 < 1.

multiplier is the sqrt of Q / 10, or sqrt (0/10) = 0.

The base LP of a cone cow is 50, so 50 * 0 = 0

Bonuses from LA are only figured in after the total LP of the item is calculated, so 0 * n = 0

Yep, with thorough mathematical analysis, you still get nothing.
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DDDsDD999
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Re: Curio lp gain question.

Post by DDDsDD999 »

Q0 conecow was studied in W5 and it gave LP
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ApocalypsePlease
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Re: Curio lp gain question.

Post by ApocalypsePlease »

I have experience on the matter, and Q0 curiosities give the same LP as a Q10 of the same type.

Before however, there were bugs with Q0 curiosities giving negative LP, we know this since Vigilance got a -22mil LP character when he studied a Q0 gold egg. From that incident, I made out to make sure to be able to test Q0 curiosities to see if Jorb/Loftar addressed the issue. Once I had my first Q0 conecow, I put it on a freshly made alt and studied it, 20 minutes later, 50 LP.
MagicManICT wrote:Math
As there always is, there is an exception to the rules. This is what happens when Jorb/Loftar want a curiosity which needs to be Q0 since it also acts like a gold nugget.
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MagicManICT
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Re: Curio lp gain question.

Post by MagicManICT »

You know, I probably read that post, too. I was thinking the fix was just for gold nuggets. Oops. :oops:

(No idea where that negative value came from on the gold nugget. If anything, it should have been 0, unless there's something funky in the quality calculations).
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.

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