X-ray proof gfx
Moderator: Phades
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Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
Re: X-ray proof gfx
yea so how about those hitboxes eh
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DatOneGuy
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- Joined: Sun Apr 18, 2010 7:50 am
- Location: I'm in Miami, trick.
Re: X-ray proof gfx
pyrale wrote:Sacre's mansion (wip) :
Forgot, any chance these wood floors are around as a tile?
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novaalpha
- Posts: 1490
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- Location: Sparta
Re: X-ray proof gfx
Oh my god so want that cupboard.
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pyrale
- Posts: 340
- Joined: Mon Feb 21, 2011 8:50 pm
Re: X-ray proof gfx
DatOneGuy wrote:Forgot, any chance these wood floors are around as a tile?
only if you want your carrots to grow on it I guess.
By the way, I completely abandoned this mansion, I'm trying to work on a buried house (even tho my paintz skillz are so poor). I'm still hesitating between hobbit-style houses or semi-buried viking-style house.
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Mateusz_Zboj
- Posts: 760
- Joined: Sun Jul 03, 2011 8:03 pm
Re: X-ray proof gfx
Similar was preatty useful in Stronghold/S:Crusader too. ^^
Thanks!
Thanks!
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SpriG
- Posts: 45
- Joined: Sat May 12, 2012 5:52 am
Re: X-ray proof gfx
Is there any way you can remove the flavor objects (small bushes and such) with out using the hide (ctrl+h) function. I like what has been done with this mod, but I am not sure if I want the short walls yet.
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borka
- Posts: 9965
- Joined: Thu Feb 03, 2011 7:47 pm
- Location: World of Sprucecap
Re: X-ray proof gfx
so just use only the res file for flavour objects from pack ...
Avatar by SacreDoom
Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
Remember what the dormouse said: Feed your head Feed your head
Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
Remember what the dormouse said: Feed your head Feed your head
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pawnking2
- Posts: 152
- Joined: Thu Sep 22, 2011 10:35 pm
- Location: Up your ass.
Re: X-ray proof gfx
pyrale wrote:Hello,
I'll be posting here the graphics I'm reworking currently. The major aim is to remove the need to use x-rays or hide functions while you're in your village, for aesthetic reasons.
I would like to stress the fact that all the graphics here are by other community members/the devs, I'm only reworking them. If someone wants me to remove his work, feel free to ask.
Palisades :
Brickwalls (i might rework them since the NS wall seems higher than the WE wall) :
Sacre's mansion (wip) :
Downloaded and stuff but the palisades is not in the ground its just a regular palisade.

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conquistador43
- Posts: 66
- Joined: Tue Oct 25, 2011 12:47 am
Re: X-ray proof gfx
pyrale wrote:Hello,
I'll be posting here the graphics I'm reworking currently. The major aim is to remove the need to use x-rays or hide functions while you're in your village, for aesthetic reasons.
I would like to stress the fact that all the graphics here are by other community members/the devs, I'm only reworking them. If someone wants me to remove his work, feel free to ask.
Palisades :
Brickwalls (i might rework them since the NS wall seems higher than the WE wall) :
Sacre's mansion (wip) :
where's downloading url?!
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DDDsDD999
- Posts: 5766
- Joined: Fri Jul 02, 2010 12:31 am











