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HasseKebab
- Posts: 1782
- Joined: Sun Mar 06, 2011 8:59 pm
Re: Mordor
À Village maybe?
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EnderWiggin
- Posts: 1156
- Joined: Sat Mar 20, 2010 8:23 pm
Re: Mordor
In W1 and W2, AFAIK, everyone spawned in the center of a world at the Ring of Brodgar. Territories far from RoB were called Mordor. Decay rates there were much higher and I think animals more dangerous. I played from the middle of W3, and haven't seen this myself. So please correct me if I'm wrong.
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Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Mordor
You can still see the "more dangerous" animals aspect if you have a large enough village to drive the civilization level up. I've only heard of deer getting lowered in level (seems like someone reported a L4 deer last world), but the idea is higher civ == worse hunting. (Or more newbie friendly hunting if you want to look at it that way.)
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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ravenguard19
- Posts: 1300
- Joined: Thu Jan 13, 2011 7:49 pm
Re: Mordor
I had a village called like that on W4. Ps. what's the point of this question?

Because we can and we will.... die!
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painhertz
- Posts: 6185
- Joined: Sat Jan 22, 2011 2:07 am
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- Location: Louisiana
Re: Mordor
The point is that Mordor is mentioned as being a part of the game in quite a few places on the forums, the Wikis and so on and he was wondering what it was. Reading comprehension problems?
"I shall PERSONALLY witness for you at the shiny, chrome gates of Valhalla!"
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Arcanist
- Posts: 2664
- Joined: Mon Mar 19, 2012 2:01 pm
Re: Mordor
was there any advantage in living in mordor? eg higher q metal/nodes or just that you're further from everyone else?
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Mateusz_Zboj
- Posts: 760
- Joined: Sun Jul 03, 2011 8:03 pm
Re: Mordor
I can see it has been reimplemented into Salem which is actually preatty cool.
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dagrimreefah
- Posts: 2648
- Joined: Wed May 25, 2011 3:01 am
Re: Mordor
Wait, cities have "civilization levels"? And it affects the local wildlife??? wtf?MagicManICT wrote:You can still see the "more dangerous" animals aspect if you have a large enough village to drive the civilization level up. I've only heard of deer getting lowered in level (seems like someone reported a L4 deer last world), but the idea is higher civ == worse hunting. (Or more newbie friendly hunting if you want to look at it that way.)

