This is an idea to help farming become more user friendly, and realistic in some aspects.
The main change I propose is a new window, in which you can state your intentions on how you would like to farm. You can specify how many seeds to keep, to have secondary products (such as plant fibers and straw) go into your inventory, and other settings. This is meant to be changed often, depending on what you are harvesting any why, not just out of preference.
The second is fields. This one is a little complex and full of holes, so bare with me here. This is a build-able object requiring 100 soil. It is as big as.. however many spots are in a chest. The average soil quality effects the plant quality. You right click on it and select plant, and a window opens that is as big as a chest, each spot represents a spot in the field. You need to fill it with seeds of one type, and click on the plant button on the bottom of the interface. Progress bar, then the entire field is planted. This does not need to be plowed, but if you leave the field unoccupied by plants it will have stones and grass growing, which would then need to be plowed. This does not decay, but the plants on this can. They fade to black instead of red. This decreases quality with time. Once they fully wither, they can be uprooted and thrown out, as their products and seeds are unusable. To harvest you right click on any of the field's plants, and select harvest. You get no plant fibers or straw, just seeds, hops cones, and other seed-like objects. So no tea fields, sorry. But how can you store all of those seeds in your inventory? You need a seed bag to harvest a field.
The third is the seed bag, which fills with a chest full of seeds when you harvest a field. You can right click it in your inventory to open it, like a container. If you are planting the old fashioned way, you can plant straight from the bag. This can only hold seeds, and only one seed type.
That is all. Please, put down the torches and pitch forks, this is just an idea, so please expand on this.
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sabinati
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Re: New way to farm
no... just no
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eql
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Re: New way to farm
no... just no sabinati you douche fagsabinati wrote:no... just no
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sabinati
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Re: New way to farm
i don't see why you need to make personal attacks against me? it's not a good idea. that's all i'm saying. i didn't call the op any names, and i don't think i've ever called you any names, or been rude to you, ever.
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Pacho
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Re: New way to farm
I agree with sabinati, and I will go grab my pitchfork and torch right now.
PS: we need pitchforks
PS: we need pitchforks
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Potjeh
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Peter
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Re: New way to farm
OK, so nobody likes this. That's fine; I don't like it myself, because as it stands the current fields can be naturally shaped and fit in rather well. This idea would sacrifice that. While I think that the idea- streamlining the farming process- isn't too bad, I don't think that this would work nearly as well, especially seeing as it would only be able to hold one seed for each plant, making all plants with "outputs" worthless.
Now then, the first idea with the farming pref. window, that's good. The same is true of the seed bag, although some more flexible ideas have been mentioned.
Remember people, constructive criticism.
Now then, the first idea with the farming pref. window, that's good. The same is true of the seed bag, although some more flexible ideas have been mentioned.
Remember people, constructive criticism.
Surprise.
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Reynolds
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Re: New way to farm
No one likes it. Fine by me. Like I said, it's an idea. I personally would enjoy a menu to edit how you want to farm though, but I admit the field idea stank.
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Sarge
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Re: New way to farm
Always worth throwing it out there mate, every now an then it sparks thinking for something really good.Reynolds wrote:No one likes it. Fine by me. Like I said, it's an idea. I personally would enjoy a menu to edit how you want to farm though, but I admit the field idea stank.
factnfiction101 wrote:^I agree with this guy.