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borka
- Posts: 9965
- Joined: Thu Feb 03, 2011 7:47 pm
- Location: World of Sprucecap
Re: Planned downtime: OS upgrade
prolly it's not the why but the tools and time...
Avatar by SacreDoom
Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
Remember what the dormouse said: Feed your head Feed your head
Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
Remember what the dormouse said: Feed your head Feed your head
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Jakubas
- Posts: 52
- Joined: Fri Apr 06, 2012 11:34 pm
Re: Planned downtime: OS upgrade
I think the lag spikes might have something to do with decay hits, for example I had carrots in stage 4 before a lag spike and as soon as the lag spike faded away they were at stage 5 same with plowed land becoming unplowed
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Zou
- Posts: 525
- Joined: Tue Aug 03, 2010 7:09 am
- Location: Canada
Re: Planned downtime: OS upgrade
Do you even read the thread? He knows what the problem is.
hullo, this is bawhopp
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Ogrim
- Posts: 182
- Joined: Sat Dec 24, 2011 3:09 am
Re: Planned downtime: OS upgrade
Everyone knows what the problem is: Lag.
Loftar knows where the issue lays: slow I/O, exacerbated by the recent OS upgrade
Now there are several ways to address this:
1. Attempt to determine why the OS resolves the I/O communication so slowly. (Currently being worked on.)
2. Alter the code so it makes less I/O calls. (Major project/timesink, hopefully not being seriously considered as it may change game mechanics.)
3. Upgrade the server to a dedicated one with better hardware for a faster I/O. (Increased maintenance cost and massive timesink to switch everything over.)
In the end, only Loftar can do this work and the man has only so much time in a day. So, be patient... maintain your hearthlings and animals and eventually the issue will be resolved.
Either that or get used to playing Haven & Haven & Haven & Haven & Haven... <program crash>
<Log back in>
<Server shows you're already logged in>
<Wait 5 minutes>
<Log back in>
& Hearth with lag.
Loftar knows where the issue lays: slow I/O, exacerbated by the recent OS upgrade
Now there are several ways to address this:
1. Attempt to determine why the OS resolves the I/O communication so slowly. (Currently being worked on.)
2. Alter the code so it makes less I/O calls. (Major project/timesink, hopefully not being seriously considered as it may change game mechanics.)
3. Upgrade the server to a dedicated one with better hardware for a faster I/O. (Increased maintenance cost and massive timesink to switch everything over.)
In the end, only Loftar can do this work and the man has only so much time in a day. So, be patient... maintain your hearthlings and animals and eventually the issue will be resolved.
Either that or get used to playing Haven & Haven & Haven & Haven & Haven... <program crash>
<Log back in>
<Server shows you're already logged in>
<Wait 5 minutes>
<Log back in>
& Hearth with lag.
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bamump2k9
- Posts: 294
- Joined: Fri Apr 06, 2012 9:44 pm
Re: Planned downtime: OS upgrade
any news on the os? i know it was defragged but was that the problem?
people need an update on this stuff.
people need an update on this stuff.
The sum of my experience is comprised up of more skeletons on my own claim then alot of you guys have wood blocks invested in your wall. But even though these skeles show i am a bad player- i still strive to continue through this vile territory in the hopes that one day i will have an army big enough to find you and murder all you know
xoxo ~bamump
xoxo ~bamump
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TeckXKnight
- Posts: 8274
- Joined: Tue Jul 13, 2010 2:31 am
- Location: How Do I?
Re: Planned downtime: OS upgrade
People are talking about it literally in the post above yours. Information has been stated constantly throughout the thread and reiterated by the devs. I'm not sure what else you want?bamump2k9 wrote:any news on the os? i know it was defragged but was that the problem?
people need an update on this stuff.
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bamump2k9
- Posts: 294
- Joined: Fri Apr 06, 2012 9:44 pm
Re: Planned downtime: OS upgrade
i'm just looking for loftar to tell me what the problem is, not hypothesises and estimated guesses.TeckXKnight wrote:People are talking about it literally in the post above yours. Information has been stated constantly throughout the thread and reiterated by the devs. I'm not sure what else you want?bamump2k9 wrote:any news on the os? i know it was defragged but was that the problem?
people need an update on this stuff.
The sum of my experience is comprised up of more skeletons on my own claim then alot of you guys have wood blocks invested in your wall. But even though these skeles show i am a bad player- i still strive to continue through this vile territory in the hopes that one day i will have an army big enough to find you and murder all you know
xoxo ~bamump
xoxo ~bamump
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Tonkyhonk
- Posts: 4501
- Joined: Fri Sep 10, 2010 6:43 am
Re: Planned downtime: OS upgrade
you mean, these arent enough?bamump2k9 wrote:i'm just looking for loftar to tell me what the problem is, not hypothesises and estimated guesses.
search.php?author_id=53&sr=posts
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bamump2k9
- Posts: 294
- Joined: Fri Apr 06, 2012 9:44 pm
Re: Planned downtime: OS upgrade
so in other words, he doens't know... okay then.
The sum of my experience is comprised up of more skeletons on my own claim then alot of you guys have wood blocks invested in your wall. But even though these skeles show i am a bad player- i still strive to continue through this vile territory in the hopes that one day i will have an army big enough to find you and murder all you know
xoxo ~bamump
xoxo ~bamump
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tempwad
- Posts: 383
- Joined: Thu Feb 10, 2011 1:03 pm
Re: Planned downtime: OS upgrade
4. asynchronous i/o operations. imposible in this case, because loftar server is single threaded, as far as i know.Ogrim wrote: 1...
2...
3...
trapped? masturbate.