Well, that attack on Chernobyl has pretty much convinced me that something needs to be done about walls and str. Tunneling through 4 layers of the strongest wall in the game in less than an hour, without even having to build any large, cumbersome siege machinery, seems...silly. I think a lot of it has to do with strength and damage, which also has the effect of promoting long-term players to relative gods.
How about, instead of a flat "damage is 1/3 strength" system, strength affects damage on a curve, as with quality and so much else in the game? At first, newbies would see quick results, but as time goes on, it would take more and more strength to change damage level....
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niltrias
- Posts: 1559
- Joined: Sat May 30, 2009 10:19 am
Re: Walls
Yep, that would be good. But I think that decreasing the value of strength would be better than keeping it the same, upping wall defence, and adding battering rams. I probably should have named this thread after drinking coffee. It has more to do with strength than with walls per se.Delamore wrote:I've suggested multiple times battering rams that require multiple users over a strength requirement.
Loftar has said it will come at some point.
<Marcher Lord>
Dogs! Oh god, please give us DOGS!
There are those who press on with the ardor of beer, and those who are faint with thirst.
Dogs! Oh god, please give us DOGS!
There are those who press on with the ardor of beer, and those who are faint with thirst.
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Delamore
- Posts: 1234
- Joined: Mon Jul 13, 2009 9:11 am
Re: Walls
Well here's an interesting idea: Battering ram can have unlimited people manning it at once and uses their average strength but gives a large bonus per person.niltrias wrote:Yep, that would be good. But I think that decreasing the value of strength would be better than keeping it the same, upping wall defence, and adding battering rams. I probably should have named this thread after drinking coffee. It has more to do with strength than with walls per se.Delamore wrote:I've suggested multiple times battering rams that require multiple users over a strength requirement.
Loftar has said it will come at some point.
What this means is that 10 people weak people will be better than 4 strong guys, while it keeps strength in play it adds more power to numbers themselves.
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niltrias
- Posts: 1559
- Joined: Sat May 30, 2009 10:19 am
Re: Walls
I like this. two points though:Delamore wrote:Well here's an interesting idea: Battering ram can have unlimited people manning it at once and uses their average strength but gives a large bonus per person.niltrias wrote:Yep, that would be good. But I think that decreasing the value of strength would be better than keeping it the same, upping wall defence, and adding battering rams. I probably should have named this thread after drinking coffee. It has more to do with strength than with walls per se.Delamore wrote:I've suggested multiple times battering rams that require multiple users over a strength requirement.
Loftar has said it will come at some point.
What this means is that 10 people weak people will be better than 4 strong guys, while it keeps strength in play it adds more power to numbers themselves.
I dont think the bonus need be very large: the larger the bonus, the less incentive to have a large group
I also dont think it should be unlimited, just very high, like 10-12
<Marcher Lord>
Dogs! Oh god, please give us DOGS!
There are those who press on with the ardor of beer, and those who are faint with thirst.
Dogs! Oh god, please give us DOGS!
There are those who press on with the ardor of beer, and those who are faint with thirst.
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sikgamer
- Posts: 171
- Joined: Fri Oct 30, 2009 8:50 pm
Re: Walls
As long as battering rams aren't buildable on a whim, are somewhat vulnerable to attack, move slowly (like crawling speed) and aren't suddenly overpowered when 15 people are manning it, it's a good idea.
Although, I wonder why Delamore made his idea about player number more than player strength..
Although, I wonder why Delamore made his idea about player number more than player strength..
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Froggeryz
- Posts: 78
- Joined: Mon Jul 13, 2009 5:42 pm
Re: Walls
maybe because combat is hilariously broken and a group of organized people can get killed by one guy? And ofcourse one guy should not be able to be a siege weapon on his own.sikgamer wrote:As long as battering rams aren't buildable on a whim, are somewhat vulnerable to attack, move slowly (like crawling speed) and aren't suddenly overpowered when 15 people are manning it, it's a good idea.
Although, I wonder why Delamore made his idea about player number more than player strength..