New wall ideas, and Further Village development

Thoughts on the further development of Haven & Hearth? Feel free to opine!
User avatar
Raephire
Posts: 648
Joined: Wed Jun 10, 2009 3:34 pm

Re: New wall ideas, and Further Village development

Post by Raephire »

What we need is siege weapons being the ONLY way to damage walls brick or stronger.
User avatar
CG62
Posts: 591
Joined: Thu Sep 03, 2009 2:45 am
Location: <Insert Witty Location Here>

Re: New wall ideas, and Further Village development

Post by CG62 »

We also need the ability to mount pots of boiling tar on top of stone walls.

Right click > Dump pot = Charred hearthling
Image
User avatar
CG62
Posts: 591
Joined: Thu Sep 03, 2009 2:45 am
Location: <Insert Witty Location Here>

Re: New wall ideas, and Further Village development

Post by CG62 »

Bump-a-dump-dump.


No one else thinks we need stone walls?
Image
User avatar
Jackard
Posts: 8849
Joined: Sun Jul 12, 2009 6:07 am
Location: fucking curios how do they work

Re: New wall ideas, and Further Village development

Post by Jackard »

why would they add stone walls or siege weapons or animal domestication or improve the UI or a hundred other things, when they could add..... fish and vending stands

:loftard:
User avatar
Raephire
Posts: 648
Joined: Wed Jun 10, 2009 3:34 pm

Re: New wall ideas, and Further Village development

Post by Raephire »

The illusion of updates?
User avatar
Jackard
Posts: 8849
Joined: Sun Jul 12, 2009 6:07 am
Location: fucking curios how do they work

Re: New wall ideas, and Further Village development

Post by Jackard »

after considering that we now possess Hero!! scents, no doubt one of the nearing updates will involve some sort of scent decay
User avatar
Raephire
Posts: 648
Joined: Wed Jun 10, 2009 3:34 pm

Re: New wall ideas, and Further Village development

Post by Raephire »

I'm content with farming now :3 I wont leave scents until they do decay.

Too many cowards only attack when you cant defend
User avatar
loftar
Posts: 9096
Joined: Fri Apr 03, 2009 7:05 am
Location: Your character database

Re: New wall ideas, and Further Village development

Post by loftar »

Jackard wrote:why would they add stone walls or siege weapons or animal domestication or improve the UI or a hundred other things, when they could add..... fish and vending stands
If you want a rationale, it is because we have spent more time during our last couple of dev sessions discussing the high-level future development, and then we've taken the time we've "got left" to implement something relatively small that seemed interesting at the moment. Fishing and stone mansions were added to appease people who just wanted more stuff to do, and we've wanted to experiment with vending stands for a while now just to see how they would affect trade (please see them as an experiment).
"Object-oriented design is the roman numerals of computing." -- Rob Pike

Return to “Critique & Ideas”