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endit
- Posts: 7
- Joined: Tue Sep 08, 2009 2:19 pm
Re: Game Development: Vending Stand
I'd also be able to exchange items, something like this:


Sorry, my english sucks ^_^'
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: Vending Stand
We obviously considered it. Problem number one is that you'd actually have to *have* one copy of the item you're asking for, which you might not have, and which feels fairly convoluted. Problem number two is that there are obviously several dimensions besides quality and quantity that you might want to determine in both asking and selling. Hitpoints on armor, debuffs or buffs if we add that. God knows what if we ever want to implement, as I suspect we will, more advanced items.endit wrote:I'd also be able to exchange items, something like this:
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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NaoWhut
- Posts: 4852
- Joined: Sun Aug 30, 2009 11:55 pm
- Location: |.
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endit
- Posts: 7
- Joined: Tue Sep 08, 2009 2:19 pm
Re: Game Development: Vending Stand
i do not understand the first problem, the list below should be complete, with all the items of the game, even if you do not have them.We obviously considered it. Problem number one is that you'd actually have to *have* one copy of the item you're asking for, which you might not have, and which feels fairly convoluted. Problem number two is that there are obviously several dimensions besides quality and quantity that you might want to determine in both asking and selling. Hitpoints on armor, debuffs or buffs if we add that. God knows what if we ever want to implement, as I suspect we will, more advanced items.
anyway i understand the second point, the idea is unworkable.
Sorry, my english sucks ^_^'
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Fluffy
- Posts: 363
- Joined: Wed Aug 12, 2009 5:16 am
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btaylor
- Posts: 1692
- Joined: Thu Oct 22, 2009 1:37 am
Re: Game Development: Vending Stand
I don't like the look of this. Prepare for a large outbreak of thefts.
The unfed mind devours itself. - Gore Vidal
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SynthesisAlpha
- Posts: 98
- Joined: Tue Jul 14, 2009 3:17 pm
Re: Game Development: Vending Stand
This feels largely useless.
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kimya
- Posts: 845
- Joined: Mon Jun 01, 2009 1:35 am
Re: Game Development: Vending Stand
so, there are three stands already, head east the ROB for 30 seconds on the road. dang...
/edit
east, not west...
/edit
east, not west...
Last edited by kimya on Sun Nov 08, 2009 8:58 pm, edited 1 time in total.
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Agarrett
- Posts: 673
- Joined: Sat Oct 24, 2009 11:37 pm
- Location: East of Nowhere
Re: Game Development: Vending Stand
Now we just need shops and the ability to rotate construction items.
Can you access it from any direction? Or just the front?
Can you access it from any direction? Or just the front?
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kimya
- Posts: 845
- Joined: Mon Jun 01, 2009 1:35 am
Re: Game Development: Vending Stand
well, from any direction. but i would really love to rotate them. basically every shop is on the right of the road
cause nobody wants to access a shop from behind. that feels so odd...
cause nobody wants to access a shop from behind. that feels so odd...

