Planned downtime: Harddrive replacement (again)

Announcements about major changes in Haven & Hearth.
Zou
Posts: 525
Joined: Tue Aug 03, 2010 7:09 am
Location: Canada

Re: Planned downtime: Harddrive replacement (again)

Post by Zou »

Is the player count on the website no longer correct?
hullo, this is bawhopp
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Saxony4
Posts: 1896
Joined: Mon Mar 12, 2012 2:38 am
Location: Atlantic Ocean

Re: Planned downtime: Harddrive replacement (again)

Post by Saxony4 »

Zou wrote:Is the player count on the website no longer correct?
I would assume it's incorrect, it looks a little off to me from time to time.

There are 294 hearthlings playing.

Of these, there are 72 from Russian Federation, 53 from United States, 33 from Poland, 27 from Ukraine, and 26 from Korea.

72+53+33+27+26=211
loftar wrote:git da mony
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Tonkyhonk
Posts: 4501
Joined: Fri Sep 10, 2010 6:43 am

Re: Planned downtime: Harddrive replacement (again)

Post by Tonkyhonk »

Saxony4 wrote:I would assume it's incorrect, it looks a little off to me from time to time.

There are 294 hearthlings playing.

Of these, there are 72 from Russian Federation, 53 from United States, 33 from Poland, 27 from Ukraine, and 26 from Korea.

72+53+33+27+26=211
...only top 5 countries are shown. thought everyone knew that already.
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MagicManICT
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Joined: Tue Aug 17, 2010 1:47 am

Re: Planned downtime: Harddrive replacement (again)

Post by MagicManICT »

I'd call it common knowledge for anyone that's been around for a while, but it's not anywhere obvious for new players to find.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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min_the_fair
Posts: 485
Joined: Sun Jan 30, 2011 11:45 pm

Re: Planned downtime: Harddrive replacement (again)

Post by min_the_fair »

loftar wrote:If it is true that the lag has decreased, I would be quicker to ascribe that to the experiment, which is still running. It doesn't exactly seem clear-cut to me that the lag really has improved, though. :)
I still seem to have a lot of lag. However, I also seem to be lagging out less often than I used to. The problem with the thought that this might be due to changes, is that I used to lag out more often when playing in the company of others, and now that I am a hermit the not-lagging-out may just be due to being in quieter places.

One thing I've noticed is that I tend to get a lag spike when there's a change in the day/night scale (can't think of a better way to word that). Any chance you could abolish the dawn/dusk gradient and see if that helps anything??
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chocolaterain
Posts: 309
Joined: Sat Feb 04, 2012 10:35 am

Re: Planned downtime: Harddrive replacement (again)

Post by chocolaterain »

I think the lag also depends on how far away you live from the server. I have almost no lag right now.
what a b e a u t i f u l duwang
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Doness
Posts: 60
Joined: Thu Apr 12, 2012 9:36 am

Re: Planned downtime: Harddrive replacement (again)

Post by Doness »

chocolaterain wrote:I think the lag also depends on how far away you live from the server. I have almost no lag right now.
while that can be a reasonable explanation for difference in lags on the order of 100's of ms, frequent 'lag' spikes of several seconds are very rarely caused by the transport networks (never when the telecom company has any credibility left :roll: ).
benedikt
Posts: 13
Joined: Fri Jul 16, 2010 8:37 pm

Re: Planned downtime: Harddrive replacement (again)

Post by benedikt »

hm did the HDD replacement forever deleted our maps?
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chocolaterain
Posts: 309
Joined: Sat Feb 04, 2012 10:35 am

Re: Planned downtime: Harddrive replacement (again)

Post by chocolaterain »

Is there something wrong with the maps?
what a b e a u t i f u l duwang
mvgulik
Posts: 4094
Joined: Fri May 21, 2010 2:29 am

Re: Planned downtime: Harddrive replacement (again)

Post by mvgulik »

chocolaterain wrote:I think the lag also depends on how far away you live from the server. I have almost no lag right now.
... Really! ...
Your location: Unkown.
Online User-count at moment "right now": Unkown.
Playing duration of test: Unkown.
Type of lag in question (see Doness post): Unkown
Math: Unkown by Unkown by Unkown by Unkown = ... Erm, right. Good for you? ...

---

Loftar is playing with the minimap on/off switches. Thats all.
(Use Ender client. It has bare, but auto generated minimap feature. In case the server is not sending those other ones.)

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