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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Game Development: Salem & Haven
I either want some form of update, for Salem to suck less so I might actually play it, or for Salem to die so we get some updates here. Plz sir plz.
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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ewlol
- Posts: 775
- Joined: Mon Mar 29, 2010 2:40 pm
Re: Game Development: Salem & Haven
jordancoles wrote:I either want some form of update, for Salem to suck less so I might actually play it, or for Salem to die so we get some updates here. Plz sir plz.

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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Game Development: Salem & Haven
ewlol wrote:jordancoles wrote:I either want some form of update, for Salem to suck less so I might actually play it, or for Salem to die so we get some updates here. Plz sir plz.

Ur sassy~
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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Nummy
- Posts: 489
- Joined: Sat Mar 19, 2011 10:01 am
Re: Game Development: Salem & Haven
Me 2jordancoles wrote:I either want some form of update, for Salem to suck less so I might actually play it, or for Salem to die so we get some updates here. Plz sir plz.
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Game Development: Salem & Haven
Combat update is in, yo! Check it!
Oh, and prepare to get your ass handed to you by crickets and beavers.... at least, if you can't one-shot them (two if you can at least stomp-uppercut them down).
Oh, and prepare to get your ass handed to you by crickets and beavers.... at least, if you can't one-shot them (two if you can at least stomp-uppercut them down).
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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overtyped
- Posts: 3906
- Joined: Tue Sep 28, 2010 2:09 am
- Location: Quaran book burning festival
Re: Game Development: Salem & Haven
Simply cut the amount of herbs and shit everywhere by 1/5, make them more useful like in haven , increase inventory size slightly and allow hearthing with stuff in inventory Raiding villages is extreamly ineffective because of this. You should really just fix haven up and market that instead. A game doesn't need to be 3d to be a smash hit in the gaming world..
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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bmjclark
- Posts: 4053
- Joined: Thu Jan 27, 2011 6:40 am
- Location: Ontario, Canada
Re: Game Development: Salem & Haven
Combat seems pretty underwhelming, can still just walk away from everything
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Game Development: Salem & Haven
Completely agree with this. Just look how popular some of the Flash games are, whether they're hosted on Facebook or by the developer (pointing at Realm of the Mad God... been playing that some recently).overtyped wrote: A game doesn't need to be 3d to be a smash hit in the gaming world..
Salem is going to end up as a different game than HnH, though. There's going to need to be some concessions made to make it commercially viable that I just wouldn't accept being done here in the "anything goes" world of the Hearthlands.
I'm not used to all the moving around, so it's taking some practice for me, but yeah, you're exactly right in that you can easily walk away from things if you pay attention. However, the deer seem to have an attack similar to Bullrun with no charge up (that I can tell) and no after-charge stun.bmjclark wrote:Combat seems pretty underwhelming, can still just walk away from everything
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Nummy
- Posts: 489
- Joined: Sat Mar 19, 2011 10:01 am
Re: Game Development: Salem & Haven
Good written!overtyped wrote:Simply cut the amount of herbs and shit everywhere by 1/5, make them more useful like in haven , increase inventory size slightly and allow hearthing with stuff in inventory Raiding villages is extreamly ineffective because of this. You should really just fix haven up and market that instead. A game doesn't need to be 3d to be a smash hit in the gaming world..
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fox
- Posts: 194
- Joined: Thu Mar 04, 2010 10:39 pm
- Location: I'm still alive and love sweets.
