Game Client modified by Ender
Moderator: Phades
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pawnking2
- Posts: 152
- Joined: Thu Sep 22, 2011 10:35 pm
- Location: Up your ass.
Re: Game Client modified by Ender
Im having trouble getting the updated version, I have downloaded it but can not figure out what to do next. I'm not a computer wiz. So please help!

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kaisura
- Posts: 25
- Joined: Wed Jun 27, 2012 6:45 am
Re: Game Client modified by Ender
Thank you for such a wonderful client modification. 
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Shardok
- Posts: 65
- Joined: Mon Mar 29, 2010 8:45 am
Re: Game Client modified by Ender
All of these problems Still exist for me >.> Ugh... The problem with loading the game the first time seems to have become Even worse too and sometimes even refuses to load the character select screen now. Waited 20+ minutes and loaded it up and still froze on charstart.Shardok wrote:I have an issue where it randomly freezes on me, this happens usually when I go between areas (porting, entering houses/mines, etc) but I've had it happen just when standing around, finally thought I'd post the readout from command prompt to see if there's some Reason why this is happening.
Also, a few things that I have problems with and my workaround/fixes:Code: Select all
C:\Documents and Settings\Owner\My Documents\Downloads\HnH_Ender_x32>java -Xms25 6m -Xmx512m -jar haven.jar moltke.seatribe.se -r ./res javax.media.opengl.GLException: java.lang.NullPointerException at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:271) at javax.media.opengl.GLCanvas.maybeDoSingleThreadedWorkaround(GLCanvas. java:410) at javax.media.opengl.GLCanvas.display(GLCanvas.java:244) at haven.HavenPanel.uglyjoglhack(HavenPanel.java:363) at haven.HavenPanel.run(HavenPanel.java:392) at java.lang.Thread.run(Unknown Source) Caused by: java.lang.NullPointerException at haven.GOut.vertex(GOut.java:144) at haven.GOut.line(GOut.java:167) at haven.MapView.draw(MapView.java:1440) at haven.Widget.draw(Widget.java:290) at haven.RootWidget.draw(RootWidget.java:113) at haven.UI.draw(UI.java:150) at haven.HavenPanel.redraw(HavenPanel.java:268) at haven.HavenPanel$1.display(HavenPanel.java:91) at com.sun.opengl.impl.GLDrawableHelper.display(GLDrawableHelper.java:78 ) at javax.media.opengl.GLCanvas$DisplayAction.run(GLCanvas.java:435) at com.sun.opengl.impl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:1 94) at javax.media.opengl.GLCanvas$DisplayOnEventDispatchThreadAction.run(GL Canvas.java:452) at java.awt.event.InvocationEvent.dispatch(Unknown Source) at java.awt.EventQueue.dispatchEventImpl(Unknown Source) at java.awt.EventQueue.access$000(Unknown Source) at java.awt.EventQueue$1.run(Unknown Source) at java.awt.EventQueue$1.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source) at java.awt.EventQueue.dispatchEvent(Unknown Source) at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source) at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source) at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.run(Unknown Source) Exception in thread "Haven UI thread" javax.media.opengl.GLException: java.lang. NullPointerException at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:271) at javax.media.opengl.GLCanvas.maybeDoSingleThreadedWorkaround(GLCanvas. java:410) at javax.media.opengl.GLCanvas.display(GLCanvas.java:244) at haven.HavenPanel.uglyjoglhack(HavenPanel.java:363) at haven.HavenPanel.run(HavenPanel.java:392) at java.lang.Thread.run(Unknown Source) Caused by: java.lang.NullPointerException at haven.GOut.vertex(GOut.java:144) at haven.GOut.line(GOut.java:167) at haven.MapView.draw(MapView.java:1440) at haven.Widget.draw(Widget.java:290) at haven.RootWidget.draw(RootWidget.java:113) at haven.UI.draw(UI.java:150) at haven.HavenPanel.redraw(HavenPanel.java:268) at haven.HavenPanel$1.display(HavenPanel.java:91) at com.sun.opengl.impl.GLDrawableHelper.display(GLDrawableHelper.java:78 ) at javax.media.opengl.GLCanvas$DisplayAction.run(GLCanvas.java:435) at com.sun.opengl.impl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:1 94) at javax.media.opengl.GLCanvas$DisplayOnEventDispatchThreadAction.run(GL Canvas.java:452) at java.awt.event.InvocationEvent.dispatch(Unknown Source) at java.awt.EventQueue.dispatchEventImpl(Unknown Source) at java.awt.EventQueue.access$000(Unknown Source) at java.awt.EventQueue$1.run(Unknown Source) at java.awt.EventQueue$1.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source) at java.awt.EventQueue.dispatchEvent(Unknown Source) at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source) at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source) at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.run(Unknown Source)
1: Freezes whenever I log into a character, excepting if I make a new character.
Solution: One of the following.
A: After ~5 minutes or so, go to the command prompt and hit Ctrl+Break, which apparently is supposed to kill it, but for some reason sometimes fixes it.
B: Don't log into a character immediately after opening the client. Instead click login, wait on character select screen for ~10-15 minutes, then choose a character and login.
A doesn't always work, and it seems to have stopped working entirely for me more recently, but B always seems to work as long as I wait at least 15 minutes. I don't know why I need to do this, but I'm guessing it has something to do with the fact that my client takes forever to load up all the images. I have a good Internet connection and a decent computer, not the best, but still only about 4 years old.
2: (Not Client related, but may be causing some of the client problems) My Internet connection to H&H cuts out randomly about once or twice a day. Only to H&H, even the website. Even attempting to check via http://isup.me it claims that H&H is down (which I know it isn't as I've had other friends check both on isup and on the website itself and it is working just fine.
Solution: None found.
I am fairly certain that the 2nd one is my ISP, particularly because my roommate has the same problem, but if anyone else has experienced that problem, please message me with any info on it (As I don't want to derail this thread from being about Ender's obviously). Otherwise, if you have experienced it and also experienced the first problem, post here about it as there may be a connection.

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DDDsDD999
- Posts: 5766
- Joined: Fri Jul 02, 2010 12:31 am
Re: Game Client modified by Ender
IIRC a null-pointer exception is where you click on an invalid area, just don't click anything when you're porting until it's loaded.
Though personally I only have this problem when logging in.
Though personally I only have this problem when logging in.





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Avenheru
- Posts: 16
- Joined: Fri Mar 09, 2012 5:06 pm
- Location: Germany
Re: Game Client modified by Ender
i hope this isn't the wrong bug but i usually fix that for by deleting the belt.conf of that char,
happens only with one of my account tho
ps: im drunk
happens only with one of my account tho
ps: im drunk
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Quenari
- Posts: 3
- Joined: Thu Jun 28, 2012 3:11 am
Re: Game Client modified by Ender
I have the client and everything,but as soon as i log in it freezes up on a black screen before i can even get to charecter creation. Need help tech impared =)
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borka
- Posts: 9965
- Joined: Thu Feb 03, 2011 7:47 pm
- Location: World of Sprucecap
Re: Game Client modified by Ender
@pawnking2
the update.zip needs to be unpacked into Ender folder (ok to overwrite files)
hints: viewtopic.php?f=27&t=14575&start=2650#p362254
@Shardok @Quenari
check your firewall and router settings
the update.zip needs to be unpacked into Ender folder (ok to overwrite files)
hints: viewtopic.php?f=27&t=14575&start=2650#p362254
@Shardok @Quenari
check your firewall and router settings
Avatar by SacreDoom
Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
Remember what the dormouse said: Feed your head Feed your head
Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
Remember what the dormouse said: Feed your head Feed your head
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Mateusz_Zboj
- Posts: 760
- Joined: Sun Jul 03, 2011 8:03 pm
Re: Game Client modified by Ender
Radar stopped tracking animals :<
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Shardok
- Posts: 65
- Joined: Mon Mar 29, 2010 8:45 am
Re: Game Client modified by Ender
I have no firewall running, my antivirus is turned off, and is there something Specific in my router settings you want me to check? As nothing there should be blocking access to anything or even slowing it down. (Trying the DMZ feature as that might help, but I Doubt that's it...)borka wrote:@pawnking2
the update.zip needs to be unpacked into Ender folder (ok to overwrite files)
hints: viewtopic.php?f=27&t=14575&start=2650#p362254
@Shardok @Quenari
check your firewall and router settings
That actually worked... Taking my IP off of the NAT Firewall (DMZ feature) gave me instant load up. Even all my icons were loaded right from the start (usually have to wait a while for it to get them all loaded) Sure, it says I'm vulnerable to hacking attacks, but whatever, I can play H&H!

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DragonScythe
- Posts: 22
- Joined: Fri Sep 16, 2011 2:41 am
Re: Game Client modified by Ender
How do you find the full path to java :/
I have 32-bit Java and I put the path that was in the instructions but it's not working, when I run it it says "Windows cannot find the path specificed"
I have 32-bit Java and I put the path that was in the instructions but it's not working, when I run it it says "Windows cannot find the path specificed"