>.< well that sucks, I spent so much time building that place to the size it is. I've collected Thousands of bricks, boughs, logs and straw for the place(no joke). I guess I can only hope they return then.Patchouli_Knowledge wrote:Sadly no, only when the Lawspeaker renounce their position can a new villager with lawspeaker skill can take his place. It is one of the many problems with villagers that is already known.Berdy wrote:My friends/village is abandoned... The LS hasn't log on for a month, is there anyway to become the LS or re-claim the village as my own?
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Berdy
- Posts: 155
- Joined: Sun Mar 25, 2012 2:59 am
Re: Please Ask Simple Questions Here
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Cranny
- Posts: 400
- Joined: Fri Mar 02, 2012 1:55 am
Re: Please Ask Simple Questions Here
Hi everyone
I have a farmer, a miner and a forager. Can someone help me out telling me what skills, which level for each skill, and if there is an obligatory position for the sliders (besides nature/industry), would be desirable to get this toons up to, or if I need to create another toon with some specific skill on it.
I have lost already developed toons, so I preffer to slice up the whole, besides that we need to do it because of the sliders.
As examples:
I know that a farmer can get to have a lot of points in farming, but I see that food is for regular 100/120, so Im thinking maybe get it up to 300 and then work a complementary skill on it.
About the forager, once we get to the level we see all curios (from the Wiki) is it profitable to continue raising it up for some reason IDK?, or maybe it is better to place survival and/or cooking?.
I have searched for templates but I have not been able to find any help in the posts with this word, I think this topic must have been developed already, so maybe someone can point me out to the post?.
Thx a lot in advance.
I have a farmer, a miner and a forager. Can someone help me out telling me what skills, which level for each skill, and if there is an obligatory position for the sliders (besides nature/industry), would be desirable to get this toons up to, or if I need to create another toon with some specific skill on it.
I have lost already developed toons, so I preffer to slice up the whole, besides that we need to do it because of the sliders.
As examples:
I know that a farmer can get to have a lot of points in farming, but I see that food is for regular 100/120, so Im thinking maybe get it up to 300 and then work a complementary skill on it.
About the forager, once we get to the level we see all curios (from the Wiki) is it profitable to continue raising it up for some reason IDK?, or maybe it is better to place survival and/or cooking?.
I have searched for templates but I have not been able to find any help in the posts with this word, I think this topic must have been developed already, so maybe someone can point me out to the post?.
Thx a lot in advance.
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Patchouli_Knowledge
- Posts: 2248
- Joined: Mon Jun 20, 2011 1:57 am
Re: Please Ask Simple Questions Here
Farmer: There isn't too much complications to be had with this profession as you will constantly pump farming with nature slider. Secondary profession would include cook (requiring cooking and perception), and tree keeper (require carpentry). If you are planning to raise carrots or beets at high quality, then pure farmer is preferable. Also note that seed byproducts that is processed by a quern requires farming skill to not softcap the final product.
Miner: Aside from full industry, you will feed this character only strength and some constitution as well. Since you only need the mining skill, strength, and industry, you will not need any LP, thus the slider Tradition is important in the case of death due to cave-in, troll, or other factors, there isn't much hybrid options for a miner aside from palibasher.
Forager: This one is kind of a mixed bag. Exploration and perception is going to be the primary trait but is most likely not going to be the only one on the character. You need an estimated product of exploration and perception to 6,400 maximum that you can see essentially everything. Spotting them, however is not the only important trait; you also need survival in order to not softcap the foragables. Due to the fact that you will constantly wander around to search of foragables, you will inevitably run into animals which opens the option for hunter as well. As perception is respectable, most would go into slinging though it is also viable to use unarmed/melee as well. The tertiary role is basically to run around and turn animals into sausages with an LC and a meat grinder in the boat while searching for curiosities. Last note is that although it is entirely optional, you can set the forager to industry so better acquire clay-oriented foragables.
Miner: Aside from full industry, you will feed this character only strength and some constitution as well. Since you only need the mining skill, strength, and industry, you will not need any LP, thus the slider Tradition is important in the case of death due to cave-in, troll, or other factors, there isn't much hybrid options for a miner aside from palibasher.
Forager: This one is kind of a mixed bag. Exploration and perception is going to be the primary trait but is most likely not going to be the only one on the character. You need an estimated product of exploration and perception to 6,400 maximum that you can see essentially everything. Spotting them, however is not the only important trait; you also need survival in order to not softcap the foragables. Due to the fact that you will constantly wander around to search of foragables, you will inevitably run into animals which opens the option for hunter as well. As perception is respectable, most would go into slinging though it is also viable to use unarmed/melee as well. The tertiary role is basically to run around and turn animals into sausages with an LC and a meat grinder in the boat while searching for curiosities. Last note is that although it is entirely optional, you can set the forager to industry so better acquire clay-oriented foragables.

-=The law of inverse desire=- The chances of dropping what you want is the reciprocal of how much you want it.
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FictionRyu
- Posts: 1655
- Joined: Wed Jun 01, 2011 5:12 am
Re: Please Ask Simple Questions Here
How do you get qualities of items such as tree branches that are always 10, lower then that? I'm not sure if it's still a popular thing, but it amazes me that there's q1 or somehow, q0 stuff.
Scooby Doo taught us that the real monsters are humans.
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Saxony4
- Posts: 1896
- Joined: Mon Mar 12, 2012 2:38 am
- Location: Atlantic Ocean
Re: Please Ask Simple Questions Here
Probably because they planted trees using low q treeplanter's pots/water/soil that was lower than 10 and it ended up averaging out to a lower number.FictionRyu wrote:How do you get qualities of items such as tree branches that are always 10, lower then that? I'm not sure if it's still a popular thing, but it amazes me that there's q1 or somehow, q0 stuff.
Tree Formula

loftar wrote:git da mony
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ApocalypsePlease
- Posts: 1164
- Joined: Mon Jun 27, 2011 12:52 am
Re: Please Ask Simple Questions Here
Saxony kinda nailed it a bit. I was really big into that in W5 before it ended, it's all based around softcapping and that {-2,+5} variant. I assure you somewhere in the world someone has a few Q1 or Q0 trees, that someone however isn't me since I'm not playing right now.
Inactive
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FictionRyu
- Posts: 1655
- Joined: Wed Jun 01, 2011 5:12 am
Re: Please Ask Simple Questions Here
What's the value on stuff like that? I mean, I always thought it was better to get HIGH quality stuff because some items give better boosts as they're higher.
Scooby Doo taught us that the real monsters are humans.
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TeckXKnight
- Posts: 8274
- Joined: Tue Jul 13, 2010 2:31 am
- Location: How Do I?
Re: Please Ask Simple Questions Here
Fairly high, actually. There are collectors who like to hang onto rare items like that. Having your hands on a q0 item is almost like having a druid's cape, after all.FictionRyu wrote:What's the value on stuff like that? I mean, I always thought it was better to get HIGH quality stuff because some items give better boosts as they're higher.
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FictionRyu
- Posts: 1655
- Joined: Wed Jun 01, 2011 5:12 am
Re: Please Ask Simple Questions Here
It's funny, you never really think something of that 'crappy' quality could be so valuable. Or even, invaluable.
Scooby Doo taught us that the real monsters are humans.
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ApocalypsePlease
- Posts: 1164
- Joined: Mon Jun 27, 2011 12:52 am
Re: Please Ask Simple Questions Here
There is in theory only a minimum quality and never a maximum. The pursuit of achieving the lowest possible quality of certain items can sometimes feel better than working your way up against the never-ending fight which is the quality grind. That's why I did it.FictionRyu wrote:It's funny, you never really think something of that 'crappy' quality could be so valuable. Or even, invaluable.
Inactive