H&H Groovy bot

Forum for alternative clients, mods & discussions on the same.

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Vario
Posts: 6
Joined: Fri Mar 23, 2012 9:22 pm

Re: H&H Groovy bot

Post by Vario »

Anyone know the best way to detect a maptile type on current location?

Like if its plowed, or paved, or grass, etc.
lucasr90
Posts: 14
Joined: Thu Jun 28, 2012 7:49 am

Re: H&H Groovy bot

Post by lucasr90 »

Is pathfinder working? Can't get it to work. :cry:

Sorry for the bump...
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Saxony4
Posts: 1896
Joined: Mon Mar 12, 2012 2:38 am
Location: Atlantic Ocean

Re: H&H Groovy bot

Post by Saxony4 »

Only thing I can say to this is; You bot, you lose.

Botting takes the enjoyment out of playing a game and makes the game a lot less playable for it's communities that may find themselves outsourced by bots.

Prime example would be Runescape, which has had a bot problem from the start, and pretty much drove the game into the ground because of gold farming and lazy kids.

Not saying botting would be a nail in the coffin for HnH, but it would be pretty bad to openly allow bots.
loftar wrote:git da mony
Parchir
Posts: 177
Joined: Fri Dec 10, 2010 10:35 pm

Re: H&H Groovy bot

Post by Parchir »

Saxony4 wrote:Only thing I can say to this is; You bot, you lose.
......
Not saying botting would be a nail in the coffin for HnH, but it would be pretty bad to openly allow bots.

Agree in 100% but as far as I'm see devs don't care too much how many bots/clients are around world cuz they always support megah villages :P
mvgulik
Posts: 4101
Joined: Fri May 21, 2010 2:29 am

Re: H&H Groovy bot

Post by mvgulik »

How about you 2 take this "I don't like bots ..." wining to a new separate topic. And leave this topic free of those Off-topic posts.

... Note: That's a Rhetorical statement. ...
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Saxony4
Posts: 1896
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Location: Atlantic Ocean

Re: H&H Groovy bot

Post by Saxony4 »

mvgulik wrote:How about you 2 take this "I don't like bots ..." wining to a new separate topic. And leave this topic free of those Off-topic posts.

... Note: That's a Rhetorical statement. ...
Not whining, just bringing up a solid fact that botting ruins games. Don't be so hostile. Also, not offtopic because the topic is bots.
loftar wrote:git da mony
mvgulik
Posts: 4101
Joined: Fri May 21, 2010 2:29 am

Re: H&H Groovy bot

Post by mvgulik »

The topic title is "H&H Groovy bot", And not just "bots" Or "A other general topic to dump My personal opinion about bots in, Just because I felt like it." for that matter.

... Let me know if you need more help with why bot-opinions should stay out of this and other similar topics! ...
mvgulik
Posts: 4101
Joined: Fri May 21, 2010 2:29 am

Re: H&H Groovy bot

Post by mvgulik »

Ermm. Those widgets are kinda driving me nuts.

Is there a way to actually initiate a build action? Like for example a Wicker Basket.

(Its actually for KT-client, But figure what works on Groovy might work on KT to.)

---

O yea. if possible ... how! (little example code.)
foomanchu
Posts: 121
Joined: Wed Jun 29, 2011 6:13 am

Re: H&H Groovy bot

Post by foomanchu »

kt and the groovy bot from this thread are quite different
what would work for groovy bot (cant remember if i tried it before) will not work for kt, and vice versa

and there is an example script for kt client that shows how to interact with signposts called buildwindow
heres a line from it for building a cupboard

findWindow('Cupboard')?.findButton("Build")?.click()

note: i have no idea what it would be for groovy bot
im almost tempted to try ark_bot.findWindow('Cupboard')?.findButton("Build")?.click()
but since i got working build scripts in kt already, im not interested in scripting for groovy bot anymore ;)
mvgulik
Posts: 4101
Joined: Fri May 21, 2010 2:29 am

Re: H&H Groovy bot

Post by mvgulik »

foomanchu wrote:kt and the groovy bot from this thread are quite different
what would work for groovy bot (cant remember if i tried it before) will not work for kt, and vice versa)
Bummer.
A "KT-Client Scripting" topic seems not a bad idea in that case.
and there is an example script for kt client that shows how to interact with signposts called buildwindow
heres a line from it for building a cupboard

findWindow('Cupboard')?.findButton("Build")?.click()
Yep. I know. But that's for 'after' creating the built sign.
The problem I'm having is how to get/select the item you like to start building. (so 'before' you actually create the built-sign.)

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