Anyone know the best way to detect a maptile type on current location?
Like if its plowed, or paved, or grass, etc.
H&H Groovy bot
Moderator: Phades
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lucasr90
- Posts: 14
- Joined: Thu Jun 28, 2012 7:49 am
Re: H&H Groovy bot
Is pathfinder working? Can't get it to work. 
Sorry for the bump...
Sorry for the bump...
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Saxony4
- Posts: 1896
- Joined: Mon Mar 12, 2012 2:38 am
- Location: Atlantic Ocean
Re: H&H Groovy bot
Only thing I can say to this is; You bot, you lose.
Botting takes the enjoyment out of playing a game and makes the game a lot less playable for it's communities that may find themselves outsourced by bots.
Prime example would be Runescape, which has had a bot problem from the start, and pretty much drove the game into the ground because of gold farming and lazy kids.
Not saying botting would be a nail in the coffin for HnH, but it would be pretty bad to openly allow bots.
Botting takes the enjoyment out of playing a game and makes the game a lot less playable for it's communities that may find themselves outsourced by bots.
Prime example would be Runescape, which has had a bot problem from the start, and pretty much drove the game into the ground because of gold farming and lazy kids.
Not saying botting would be a nail in the coffin for HnH, but it would be pretty bad to openly allow bots.
loftar wrote:git da mony
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Parchir
- Posts: 177
- Joined: Fri Dec 10, 2010 10:35 pm
Re: H&H Groovy bot
Saxony4 wrote:Only thing I can say to this is; You bot, you lose.
......
Not saying botting would be a nail in the coffin for HnH, but it would be pretty bad to openly allow bots.
Agree in 100% but as far as I'm see devs don't care too much how many bots/clients are around world cuz they always support megah villages
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mvgulik
- Posts: 4101
- Joined: Fri May 21, 2010 2:29 am
Re: H&H Groovy bot
How about you 2 take this "I don't like bots ..." wining to a new separate topic. And leave this topic free of those Off-topic posts.
... Note: That's a Rhetorical statement. ...
... Note: That's a Rhetorical statement. ...
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Saxony4
- Posts: 1896
- Joined: Mon Mar 12, 2012 2:38 am
- Location: Atlantic Ocean
Re: H&H Groovy bot
Not whining, just bringing up a solid fact that botting ruins games. Don't be so hostile. Also, not offtopic because the topic is bots.mvgulik wrote:How about you 2 take this "I don't like bots ..." wining to a new separate topic. And leave this topic free of those Off-topic posts.
... Note: That's a Rhetorical statement. ...
loftar wrote:git da mony
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mvgulik
- Posts: 4101
- Joined: Fri May 21, 2010 2:29 am
Re: H&H Groovy bot
The topic title is "H&H Groovy bot", And not just "bots" Or "A other general topic to dump My personal opinion about bots in, Just because I felt like it." for that matter.
... Let me know if you need more help with why bot-opinions should stay out of this and other similar topics! ...
... Let me know if you need more help with why bot-opinions should stay out of this and other similar topics! ...
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mvgulik
- Posts: 4101
- Joined: Fri May 21, 2010 2:29 am
Re: H&H Groovy bot
Ermm. Those widgets are kinda driving me nuts.
Is there a way to actually initiate a build action? Like for example a Wicker Basket.
(Its actually for KT-client, But figure what works on Groovy might work on KT to.)
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O yea. if possible ... how! (little example code.)
Is there a way to actually initiate a build action? Like for example a Wicker Basket.
(Its actually for KT-client, But figure what works on Groovy might work on KT to.)
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O yea. if possible ... how! (little example code.)
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foomanchu
- Posts: 121
- Joined: Wed Jun 29, 2011 6:13 am
Re: H&H Groovy bot
kt and the groovy bot from this thread are quite different
what would work for groovy bot (cant remember if i tried it before) will not work for kt, and vice versa
and there is an example script for kt client that shows how to interact with signposts called buildwindow
heres a line from it for building a cupboard
findWindow('Cupboard')?.findButton("Build")?.click()
note: i have no idea what it would be for groovy bot
im almost tempted to try ark_bot.findWindow('Cupboard')?.findButton("Build")?.click()
but since i got working build scripts in kt already, im not interested in scripting for groovy bot anymore
what would work for groovy bot (cant remember if i tried it before) will not work for kt, and vice versa
and there is an example script for kt client that shows how to interact with signposts called buildwindow
heres a line from it for building a cupboard
findWindow('Cupboard')?.findButton("Build")?.click()
note: i have no idea what it would be for groovy bot
im almost tempted to try ark_bot.findWindow('Cupboard')?.findButton("Build")?.click()
but since i got working build scripts in kt already, im not interested in scripting for groovy bot anymore
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mvgulik
- Posts: 4101
- Joined: Fri May 21, 2010 2:29 am
Re: H&H Groovy bot
Bummer.foomanchu wrote:kt and the groovy bot from this thread are quite different
what would work for groovy bot (cant remember if i tried it before) will not work for kt, and vice versa)
A "KT-Client Scripting" topic seems not a bad idea in that case.
Yep. I know. But that's for 'after' creating the built sign.and there is an example script for kt client that shows how to interact with signposts called buildwindow
heres a line from it for building a cupboard
findWindow('Cupboard')?.findButton("Build")?.click()
The problem I'm having is how to get/select the item you like to start building. (so 'before' you actually create the built-sign.)