Makin a road

General discussion and socializing.
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bamump2k9
Posts: 294
Joined: Fri Apr 06, 2012 9:44 pm

Re: Makin a road

Post by bamump2k9 »

Guys, stop raising claims on the road. I'm sorry to bring this up- but it makes it harder for folks who use other road building hearth secrets to do anything. Found a claim at the end of the current road i can't build on- not a happy camper.

Thanks for all you guys do, but just don't put claims on the road.

that's all, keep up the good work.
The sum of my experience is comprised up of more skeletons on my own claim then alot of you guys have wood blocks invested in your wall. But even though these skeles show i am a bad player- i still strive to continue through this vile territory in the hopes that one day i will have an army big enough to find you and murder all you know
xoxo ~bamump
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FictionRyu
Posts: 1655
Joined: Wed Jun 01, 2011 5:12 am

Re: Makin a road

Post by FictionRyu »

I saw that too. There's one right in the middle of the road. As soon as you go through DIS's claim, it's like "bam". Right there.
Scooby Doo taught us that the real monsters are humans.
litchgath
Posts: 16
Joined: Sat Oct 22, 2011 6:25 pm

Re: Makin a road

Post by litchgath »

I had just extended the road around the claim and when i wake up the person has claimed the road i JUST built along with all the equipment.I did manage to get two carts out but that was it.
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FictionRyu
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Joined: Wed Jun 01, 2011 5:12 am

Re: Makin a road

Post by FictionRyu »

If the person(s) who are currently working on this road view this forum, then this goes out to you:
Please make sure you understand that this road is supposed to be heading towards the Apples For Oranges trade area.
bamump2k9 wrote:the real goal is to make it to the A&O and peace sg, then work up from there. as long as we reach that area, doesn't matter how we take it
bamump2k9 is the one who started this project and he had said that back on page nine.


If anyone else who is working on the road or does want to work on it, keep that quote in mind.
I personally do not know where the AFO area is on the map. But someone might be able to link it.
Scooby Doo taught us that the real monsters are humans.
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Phaen
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Joined: Fri Jan 21, 2011 2:17 am

Re: Makin a road

Post by Phaen »

Does anyone feel like making a little drawing of the current road path as seen from the world map?
Image
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WorgenFreeman
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Joined: Sat Jul 07, 2012 6:03 am
Location: no

Re: Makin a road

Post by WorgenFreeman »

Maybe your road will one day through my little corner of the hearthlands, maybe, maybe...

EDIT: also any recent HS's so I can see the progress?
Hacking boars
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FictionRyu
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Joined: Wed Jun 01, 2011 5:12 am

Re: Makin a road

Post by FictionRyu »

WorgenFreeman wrote:Maybe your road will one day through my little corner of the hearthlands, maybe, maybe...

EDIT: also any recent HS's so I can see the progress?
If you would read the thread, then you would have seen my posting.
FictionRyu wrote:If you want to see the current road progress my HS is "Road_Current"

That is where the current progress of the road is.
That was the page before this one.
Scooby Doo taught us that the real monsters are humans.
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FictionRyu
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Re: Makin a road

Post by FictionRyu »

AfO is now open again. Perhaps the road can be continued in that direction?
Scooby Doo taught us that the real monsters are humans.
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bamump2k9
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Joined: Fri Apr 06, 2012 9:44 pm

Re: Makin a road

Post by bamump2k9 »

i'm so busy trying to work on a village this little project would have to be taken by someone else.
The sum of my experience is comprised up of more skeletons on my own claim then alot of you guys have wood blocks invested in your wall. But even though these skeles show i am a bad player- i still strive to continue through this vile territory in the hopes that one day i will have an army big enough to find you and murder all you know
xoxo ~bamump
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FictionRyu
Posts: 1655
Joined: Wed Jun 01, 2011 5:12 am

Re: Makin a road

Post by FictionRyu »

I'm sure someone will take it on
Scooby Doo taught us that the real monsters are humans.

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