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lordrio
- Posts: 133
- Joined: Wed Oct 14, 2009 1:58 pm
Re: Game Development: Vending Stand
The other problem I have with vending stand, its too easy too steal from them. Way way way too easy. And there's nothing a noobie like me can do about it. I guess this update are only for vets and peoples with villages. I guess I'll just sell rats in my stall and trade like I used too before.
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sabinati
- Posts: 15527
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Re: Game Development: Vending Stand
it's on a claim right? you can have someone track your thief down.
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: Vending Stand
How is that? Unless I've bugged them somehow, they should be precisely as hard or easy to steal from as it is to steal from any other container (and having it any other way would, naturally, be absurd).lordrio wrote:Way way way too easy.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Delamore
- Posts: 1234
- Joined: Mon Jul 13, 2009 9:11 am
Re: Game Development: Vending Stand
The difference here is that a container can be behind any number of walls, a stall cannot have any protection other than the fact that it is claimed.loftar wrote:How is that? Unless I've bugged them somehow, they should be precisely as hard or easy to steal from as it is to steal from any other container (and having it any other way would, naturally, be absurd).lordrio wrote:Way way way too easy.
Also add larger containers, Chernobyl is like trying to dump rock on DF, every waking moment is spent with container management.
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Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: Game Development: Vending Stand
Stalls can hold plenty if you use high quality materials.
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bajuba
- Posts: 185
- Joined: Wed Sep 09, 2009 8:00 am
Re: Game Development: Vending Stand
can you give us an example potjeh? I am going to build one soon and would like to compare dataPotjeh wrote:Stalls can hold plenty if you use high quality materials.
Was Lawspeaker of Macomb in W2.
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Delamore
- Posts: 1234
- Joined: Mon Jul 13, 2009 9:11 am
Re: Game Development: Vending Stand
Yes, but that does not seem like the intended use, the interface is not the best for mass storage.Potjeh wrote:Stalls can hold plenty if you use high quality materials.
And they are quite large and require tons of high QL materials for what we need.
For reference Chernobyl has over 300 chests and is hard up for storage still.
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sabinati
- Posts: 15527
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Re: Game Development: Vending Stand
my stalls hold 89 slots, however it seems it is limited to 5 item types for each.
also, could we get a fish sign and a fishhook sign?
also, could we get a fish sign and a fishhook sign?
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sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
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Re: Game Development: Vending Stand
also, to clarify, one would need the theft skill, and would leave summonable theft scents, right?
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Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: Game Development: Vending Stand
Q42 boards, q17 blocks, q25-ish linen (crap loom) gives me 22 slots.
And IMHO stalls have a better interface than chests. You don't have to move your mouse around to retrieve all items of one type.
And IMHO stalls have a better interface than chests. You don't have to move your mouse around to retrieve all items of one type.