-
Donato
- Posts: 2
- Joined: Fri Mar 02, 2012 8:09 pm
UA Combat.
I'm not really a new player but iv'e never been with anyone in the game... All the guides on UA combat are hard to understand. Can someone help me? I'm at 41 UA Atm.. Trying to kill a Fox.
-
TeckXKnight
- Posts: 8274
- Joined: Tue Jul 13, 2010 2:31 am
- Location: How Do I?
Re: UA Combat.
Sure thing, what combat skills do you know? If you have them all, this makes things a lot simpler.
There is one fundamental difference between UA and MC; handling maneuvers. MC just sets their maneuver to Shield -- or they can gamble with other maneuvers and die a quick death. UA benefits a lot by switching maneuvers to meet their needs and predicting when their opponent will attack.
The trick is to use your Maneuvers and your Moves together to get yourself into an advantageous position before beating your opponent down.
There is one fundamental difference between UA and MC; handling maneuvers. MC just sets their maneuver to Shield -- or they can gamble with other maneuvers and die a quick death. UA benefits a lot by switching maneuvers to meet their needs and predicting when their opponent will attack.
The trick is to use your Maneuvers and your Moves together to get yourself into an advantageous position before beating your opponent down.
-
Donato
- Posts: 2
- Joined: Fri Mar 02, 2012 8:09 pm
Re: UA Combat.
I have all the skills, I've been practicing on Foxes but i can't get their defence down and mine to stay up :/
-
TeckXKnight
- Posts: 8274
- Joined: Tue Jul 13, 2010 2:31 am
- Location: How Do I?
Re: UA Combat.
So you have four different types of abilities to use: Attacks, Maneuvers, Moves, and Special Moves.
Attacks, Moves, and Special Moves all take up the same combat slot, so you can only do one of any of these at a time. Usually you use them to get yourself Blue bar, such as with Slide, Red bar, such as with Flex, or initiative points, such as with Charge!. You can do other things but lets focus on those for now to keep it simple.
Maneuvers are considered passive and defensive so they can be kept on at the same time you're using an attack, move, or special move. Maneuvers can also give you Red bar, Blue bar, initiative, etc.. This means you can earn at least twice as much Red bar, Blue bar, or initiative as your opponent if you are using Maneuvers. Unlike moves, maneuvers go off whenever an opponent does something to you. If an opponent uses Charge! against you while you have Oak Stance up, for example, you get Blue bar.
There's just one maneuver you need to be really careful about. Blood lust gives you Red bar but in exchange your defense is cut in half while it's active. Never have blood lust on when your opponent is about to attack you.
So the general idea is to use moves and maneuvers to get yourself up to 6 Initiative so that you can utilize Flex instead of Jump. Most people use Charge! mixed with Oak Stance or Death or Glory to get their initiative up fast. Feel free to switch your maneuver to whatever you feel like you need at the time. Spend Red bar to maintain a good Blue bar as you're raising initiative.
http://ringofbrodgar.com/wiki/Combat:_A ... _Maneuvers
Attacks, Moves, and Special Moves all take up the same combat slot, so you can only do one of any of these at a time. Usually you use them to get yourself Blue bar, such as with Slide, Red bar, such as with Flex, or initiative points, such as with Charge!. You can do other things but lets focus on those for now to keep it simple.
Maneuvers are considered passive and defensive so they can be kept on at the same time you're using an attack, move, or special move. Maneuvers can also give you Red bar, Blue bar, initiative, etc.. This means you can earn at least twice as much Red bar, Blue bar, or initiative as your opponent if you are using Maneuvers. Unlike moves, maneuvers go off whenever an opponent does something to you. If an opponent uses Charge! against you while you have Oak Stance up, for example, you get Blue bar.
There's just one maneuver you need to be really careful about. Blood lust gives you Red bar but in exchange your defense is cut in half while it's active. Never have blood lust on when your opponent is about to attack you.
So the general idea is to use moves and maneuvers to get yourself up to 6 Initiative so that you can utilize Flex instead of Jump. Most people use Charge! mixed with Oak Stance or Death or Glory to get their initiative up fast. Feel free to switch your maneuver to whatever you feel like you need at the time. Spend Red bar to maintain a good Blue bar as you're raising initiative.
http://ringofbrodgar.com/wiki/Combat:_A ... _Maneuvers
-
Damilkybalut
- Posts: 6
- Joined: Sat May 12, 2012 3:59 am
Re: UA Combat.
http://ringofbrodgar.com/wiki/Combat:_A ... _Maneuvers
question reading some of stats
Shield
Hotkey: S
Required Equipment: Shield.
Weight: 1.25 * Melee Combat
Effect: None
Required Skill: Militia Training
What does Weight: 1.25 * Melee Combat mean?
question reading some of stats
Shield
Hotkey: S
Required Equipment: Shield.
Weight: 1.25 * Melee Combat
Effect: None
Required Skill: Militia Training
What does Weight: 1.25 * Melee Combat mean?
-
Patchouli_Knowledge
- Posts: 2248
- Joined: Mon Jun 20, 2011 1:57 am
Re: UA Combat.
It means that your defensive weight is your melee combat x 1.25 if shield is your current maneuver when you are attacked. Your defensive weight helps reduce the amount of defense (blue bar) that you lose when an enemy uses an attack skill on you.

-=The law of inverse desire=- The chances of dropping what you want is the reciprocal of how much you want it.