how long does it take for one to grow back onto a tree?
do they even grow back?
-
shotgunn902
- Posts: 678
- Joined: Mon Aug 29, 2011 1:59 am
mullberries
Potjeh wrote:I can't take a moustacheless opponent seriously.
dagrimreefah wrote:Well, 19 months into playing, and NOW this is the most godawful, shittiest, laggiest game i've ever played. GG Jorbtard.
-
dagrimreefah
- Posts: 2648
- Joined: Wed May 25, 2011 3:01 am
Re: mullberries
Yes they do. Takes 1-2 RL weeks.
Also for future ref: Nice to keep simple questions like this in the Ask Simple Questions thread
Also for future ref: Nice to keep simple questions like this in the Ask Simple Questions thread
-
popfor
- Posts: 1413
- Joined: Sat Dec 25, 2010 2:14 am
- Yahoo Messenger: rate me, rate me my friend
- Location: E̹̙̺̬̖͈̘̭̙̘̔̈́̍͆͌̋̊̈́̀̎d̡̨̺̠̠̜̲̹͕̯̑̀͂͂̈̇̿̏͝͝g̨̙̻̼͎͖̱͔̗͙̐̅̇͗̈́̔͛̌̌͠ŷ͔̼͓̺̮̪̫̙̬̐͊̀́̊͆͝͝͝ͅ
Re: mullberries
Grow back? If you plant them then 1-2 weeks on the right forest type. Otherwise they dont regenerate on their own.shotgunn902 wrote:how long does it take for one to grow back onto a tree?
do they even grow back?

my avatar is stolen without permission

#badboysclub
-
painhertz
- Posts: 6185
- Joined: Sat Jan 22, 2011 2:07 am
- Website: Http://www.noneyafuckinbusyness.com
- Yahoo Messenger: chaosovum
- Location: Louisiana
Re: mullberries
He's talking about the fruit on the tree, not the tree itself dipstick. Lrn2read kid.popfor wrote:Grow back? If you plant them then 1-2 weeks on the right forest type. Otherwise they dont regenerate on their own.shotgunn902 wrote:how long does it take for one to grow back onto a tree?
do they even grow back?
"I shall PERSONALLY witness for you at the shiny, chrome gates of Valhalla!"
-
Patchouli_Knowledge
- Posts: 2248
- Joined: Mon Jun 20, 2011 1:57 am
Re: mullberries
The regeneration of Items in limited qualities in tree is based on decays which is entirely random so it can be a very short span of time or takes much longer than you expected.

-=The law of inverse desire=- The chances of dropping what you want is the reciprocal of how much you want it.
-
MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: mullberries
The problem with mulberries is the size of the hitbox of the tree. From what I've seen, decay occurs on the integral coordinates, the units tiles are divided up into, and not just by tile, so a decay tick can easily miss a mulberry while a birch, which has a much larger hit box, would have been hit.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
-
painhertz
- Posts: 6185
- Joined: Sat Jan 22, 2011 2:07 am
- Website: Http://www.noneyafuckinbusyness.com
- Yahoo Messenger: chaosovum
- Location: Louisiana
Re: mullberries
MagicManICT wrote:The problem with mulberries is the size of the hitbox of the tree. From what I've seen, decay occurs on the integral coordinates, the units tiles are divided up into, and not just by tile, so a decay tick can easily miss a mulberry while a birch, which has a much larger hit box, would have been hit.
never thought of it that was but i think you may be onto something.
"I shall PERSONALLY witness for you at the shiny, chrome gates of Valhalla!"
-
DDDsDD999
- Posts: 5766
- Joined: Fri Jul 02, 2010 12:31 am
Re: mullberries
That sounds right, I've had a mulberry tree take a month for the last tick.MagicManICT wrote:The problem with mulberries is the size of the hitbox of the tree. From what I've seen, decay occurs on the integral coordinates, the units tiles are divided up into, and not just by tile, so a decay tick can easily miss a mulberry while a birch, which has a much larger hit box, would have been hit.




