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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Island/Continent Based Map?
I've actually wanted to try it for quite a while. Peter, would it be possible for you to create a version of that map that is perfectly colored (the previous versions you have posted have been, AFAICT, antialiased), so that I can map a tile type per color? In that case, I could rather easily put it in just to try it.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Agarrett
- Posts: 673
- Joined: Sat Oct 24, 2009 11:37 pm
- Location: East of Nowhere
Re: Island/Continent Based Map?
loftar, I beg of you to make this the map we use next reset if you like it. The area I delcared as my wanted location for a port is awesome. If you do, then please create a longer river to come down and connect to a lake or something.
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Peter
- Posts: 1491
- Joined: Thu Jun 04, 2009 3:36 am
Re: Island/Continent Based Map?
My tools aren't designed to be used in this way- they're graphics tools. I'll tinker with it and I'll see if I can't give you a few maps, though. What sizes? 5000x?
Surprise.
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Island/Continent Based Map?
Anything that's a multiple by 1000x1000 works fine.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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theTrav
- Posts: 3464
- Joined: Fri May 29, 2009 11:25 pm
Re: Island/Continent Based Map?
It probably wouldn't be too hard to just post process them in photoshop to get rid of the anti-aliasing if your setup can't restrict itself to a really small pallet (that seems like the wrong spelling, but I can't find the right one)Peter wrote:My tools aren't designed to be used in this way- they're graphics tools. I'll tinker with it and I'll see if I can't give you a few maps, though. What sizes? 5000x?
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Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
Re: Island/Continent Based Map?
if peter is using photoshop to make these he should be able to disable antialiasing pretty easily
dunno about other generators
dunno about other generators
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theTrav
- Posts: 3464
- Joined: Fri May 29, 2009 11:25 pm
Re: Island/Continent Based Map?
Didn't look like he was using photoshop in his other threadJackard wrote:if peter is using photoshop to make these he should be able to disable antialiasing pretty easily
dunno about other generators
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Jest
- Posts: 94
- Joined: Mon Aug 10, 2009 10:57 pm
Re: Island/Continent Based Map?
If maps like his were to be used I'd fucking jizz in my own mouth and demand a reset the day it's made.
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Peter
- Posts: 1491
- Joined: Thu Jun 04, 2009 3:36 am
Re: Island/Continent Based Map?
Yeah, that works.
I'm fine-tuning something I've been playing with for a while. Gimme a couple hours.
@Jest: It's nice knowing that people enjoy my work.
I use Art or Illusion... which is technically a 3D modeling program. With a strictly map-generating program, you wouldn't run into this sort of issue.
I'm fine-tuning something I've been playing with for a while. Gimme a couple hours.
@Jest: It's nice knowing that people enjoy my work.
I use Art or Illusion... which is technically a 3D modeling program. With a strictly map-generating program, you wouldn't run into this sort of issue.
Surprise.
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Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
Re: Island/Continent Based Map?
even so, could remove the extra colors using an art program