Thing just crashed on me when I clicked the pole. Shut right down and gave me that error thing.
Anyone else click on their claiming pole after enabling this? Granted this was around an hour and a half AFTER I enabled it, but I clicked just now, BAM.
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WorkerDrone
- Posts: 106
- Joined: Fri May 29, 2009 8:09 am
That Kin add on to the Pole? Bug.
[02:31] <WorkerDrone> Kinky.
[02:31] <Malicus> Actually, it's more like it destroyed his pants.
[02:31] <WorkerDrone> Even more kinky.
[02:32] <Malicus> Yes.
[02:31] <Malicus> Actually, it's more like it destroyed his pants.
[02:31] <WorkerDrone> Even more kinky.
[02:32] <Malicus> Yes.
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Malicus
- Posts: 333
- Joined: Sat May 30, 2009 5:01 am
Re: That Kin add on to the Pole? Bug.
*tries this* BAM! Yup.
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Malicus
- Posts: 333
- Joined: Sat May 30, 2009 5:01 am
Re: That Kin add on to the Pole? Bug.
Reply instead of edit to bump for more info:
I took a food break right after this, and about twenty minutes later I'm still logged in, and it won't let me log in. Could a dev make my character be NOT logged in? Because I really don't think it's good if I'm standing around logged out...
I took a food break right after this, and about twenty minutes later I'm still logged in, and it won't let me log in. Could a dev make my character be NOT logged in? Because I really don't think it's good if I'm standing around logged out...
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: That Kin add on to the Pole? Bug.
I kicked you out of the game. Loftar should take a look at what caused it.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Malicus
- Posts: 333
- Joined: Sat May 30, 2009 5:01 am
Re: That Kin add on to the Pole? Bug.
Okay, thanks.
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loftar
- Posts: 9096
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Re: That Kin add on to the Pole? Bug.
All that should be necessary to avoid that crash is just to play with the latest version of the client (which Java should fix for you whenever you restart it).
As for Malicus' problem, on the other hand, I can't really say what caused it. All I see is that it authenticated, but then never connected, and I can't really tell why. Did it tell you something?
As for Malicus' problem, on the other hand, I can't really say what caused it. All I see is that it authenticated, but then never connected, and I can't really tell why. Did it tell you something?
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Malicus
- Posts: 333
- Joined: Sat May 30, 2009 5:01 am
Re: That Kin add on to the Pole? Bug.
It errored when it crashed, and when I tried relogging (though this was about twenty minutes later), it just told me that the character was already logged in.
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loftar
- Posts: 9096
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- Location: Your character database
Re: That Kin add on to the Pole? Bug.
Indeed, now that I look in the logs, it never timed you out. That's very weird... Maybe your crashed client didn't exit entirely, remaining in the background and keeping the connection alive. It sounds weird, but I can't really think of any other reason...
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Malicus
- Posts: 333
- Joined: Sat May 30, 2009 5:01 am
Re: That Kin add on to the Pole? Bug.
Oh. I think I know of -something- that may have to do with this. I forgot to close the "error reported" window until after I re-opened the client. Maybe that was the trigger that didn't happen?
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loftar
- Posts: 9096
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- Location: Your character database
Re: That Kin add on to the Pole? Bug.
Yes, that is probably it. The connection to the server isn't actually closed until the client exits, so indeed, you probably did remain logged in.
"Object-oriented design is the roman numerals of computing." -- Rob Pike